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A jam submission

Running Out of TimeView game page

Submitted by osrick97 — 10 hours, 29 minutes before the deadline
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Running Out of Time's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#1642.0562.056
Mood#1881.9441.944
Overall#1941.8751.875
Visuals#2011.7781.778
Gameplay#2011.7221.722

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine

Unity

Source
https://github.com/csteitz01/Running-Out-Of-Time

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Comments

Developer

I am grateful for the feedback, and did some research and made the player not stick to the walls (I don't think Im allowed to change my submission though before the jam votes are done). I'm glad I did this because it gave me insight on movement that I can implement on a big game that I've planned on making

Submitted

Well if it is your first, then well done you completed a project, most people dont.

Positives, nice idea having the timer on the sprite itself, maybe it could change colour when time is running out?

Found the climbing a bit unusual and I had to work it out, maybe the first level could force you to discover this?

Look forward to seeing your game next year...

Submitted

The game needs a lot of polishing.
The clock hands rotation with respect to time was a cool feature.
The background looked weird.
Do rate our game as well.
Thank You.

Submitted

I think this is brilliant for your first platformer! Just a couple of notes: I thought the clock could jump and it felt weird when it couldn't- I realized we could climb walls. It could definitely be a feature but I would mention it in a How to Play screen or something.  The night view is beautiful and the clock almost looks like a full moon, which goes perfectly, but the blocks themselves don't really go with this view. And I found the audio a bit too repetitive. But great work, fine tune it and this will be a very cool game!

I liked that the timer was represented visually on the character as well as at the top of the screen, but I think the controls could use some fine tuning. Nice work for a first platformer, though. Kepp at it!

Submitted

The game was very lacking in a lot of features. You might be new to this and is trying to learn, which is a good thing. But at least you made the effort in making a game, and this is an achievement.

Submitted

The game felt a bit dull, don't take it the wrong way, it could have potential, with a bit of fine tuning! I'm not sure if it was meant to be that when you jumped on walls you could keep pressing space to climb it ( Was pain in the ass) but I liked the idea of it grabbing the wall, maybe play around with that mechanic to create something unique compared to rest of the platformers :)