Strong visuals and a unique style.
The music is great, and the camera angle is unusual but works really well. Enemies have nice, enjoyable animations, and I like that they’re based on simple shapes. It fits the game jam theme perfectly.
The gameplay is simple, but combined with the atmosphere it feels like it has real potential for further development into a full post game jam game. Personally, I could even imagine it as a roguelite, but that’s probably just because I’m a fan of that genre.
The special abilities feel like they have very little impact on the gameplay, and it’s not always clear what they actually do.
Special mention goes to the menu. Breaking the fourth wall there is hilarious. The different visual style compared to the main game works really well, and clicking the buttons is oddly fun.
I found a small visual bug that doesn’t affect gameplay. When I shoot downward, the projectiles come back from the top as if they were coming from my camera. I’ll link a short video once I upload it:
Overall, a very solid game with one of the most unique visual styles I’ve seen so far at this game jam. Really enjoyable.
Edit 1: P.S.
There’s a fullscreen issue. The blue Unity button works, but the Itch.io fullscreen button overlaps it and doesn’t work properly. Disabling the Itch.io fullscreen option could probably fix it. Cheers!