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A jam submission

MJ201_SupportView game page

A One-Shot tower defense game Game for MiniJam 201
Submitted by noskro — 6 hours, 39 minutes before the deadline
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MJ201_Support's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#133.7143.714
Enjoyment#233.4293.429
Overall#253.4293.429
Concept#353.3573.357
Presentation#373.2143.214

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Software used
Unity, Gimp, Audacity

Use of the limitation
Each Catapult only has one shot before it needs to be recharged

Cookies eaten
Fruity & Sour Gummies close to 100, but no cookies

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Comments

Submitted (1 edit)

Some bullet can't hit enemy :< But good concept!

Submitted

Great game! A very interesting take on limitations. Nice visuals and sound!

Submitted

Interesting to see the limitation applied to a tower defense! 

Submitted

Cool game!

Submitted

A well rounded tower defence game with a unique twist. Nicely done!

Submitted

Cute game idea. I really like this use of the limitation projected onto a tower defense game. It was really fun to play around and get to higher waves. I think the scaling is really well done as well. Great work! ^^

Submitted

Beautiful visuals, pleasant music, and an interesting take on the limitation.

Submitted

Nice game ! Love the art of the little minions !

Submitted

A really good game! 5/5

Submitted

I think use of limitation in this kind of tower defence game is super unique. I enjoyed the gameplay a lot. It was super chaotic to reload the catapults all the time. It is a bit hard to maintain when lots of enemies are coming, especially some of them are so fast :D One thing for improvement. Maybe unlocking new projectiles can be done when the day ends because it is so hard to focus there while trying to reload. Other than this I enjoyed a lot. Amazing game

Developer

Balancing might be a point still on the to do list. I agree. 

About your idea to unlock in between the waves, I just realized that this already works. It wasn't intended. But the unlock buttons are not disabled between the waves. So totally a feature and not a bug :)