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MJ201_Support's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #13 | 3.714 | 3.714 |
| Enjoyment | #23 | 3.429 | 3.429 |
| Overall | #25 | 3.429 | 3.429 |
| Concept | #35 | 3.357 | 3.357 |
| Presentation | #37 | 3.214 | 3.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Software used
Unity, Gimp, Audacity
Use of the limitation
Each Catapult only has one shot before it needs to be recharged
Cookies eaten
Fruity & Sour Gummies close to 100, but no cookies
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Comments
Some bullet can't hit enemy :< But good concept!
Great game! A very interesting take on limitations. Nice visuals and sound!
Interesting to see the limitation applied to a tower defense!
Cool game!
A well rounded tower defence game with a unique twist. Nicely done!
Cute game idea. I really like this use of the limitation projected onto a tower defense game. It was really fun to play around and get to higher waves. I think the scaling is really well done as well. Great work! ^^
Beautiful visuals, pleasant music, and an interesting take on the limitation.
Nice game ! Love the art of the little minions !
A really good game! 5/5
I think use of limitation in this kind of tower defence game is super unique. I enjoyed the gameplay a lot. It was super chaotic to reload the catapults all the time. It is a bit hard to maintain when lots of enemies are coming, especially some of them are so fast :D One thing for improvement. Maybe unlocking new projectiles can be done when the day ends because it is so hard to focus there while trying to reload. Other than this I enjoyed a lot. Amazing game
Balancing might be a point still on the to do list. I agree.
About your idea to unlock in between the waves, I just realized that this already works. It wasn't intended. But the unlock buttons are not disabled between the waves. So totally a feature and not a bug :)