Okay I tried uploading it and it works great! Do get the files if I upload them too? Or should I just send them to you when I’m finished? Okay so the tile that’s red would be a brown one after you finish everything? So it’s just for visibility? That’s a good idea with animating the tile set. I might try it if I have time. I was also wondering if I should try to do some ui (like a game over screen for example) but it’s okay if that’s too annoying to change. Just let me know if you need something specific. Maybe I’ll try to do a winning animation with the bomb asset but it explodes. With the tile set animation does it have to be three frames or does the amount not matter? Also I was wondering why the sprites look a little bit blurry. I know that with some game engines you can easily change the settings so the pixels scale right but no idea how you would do that with your method. Also thanks for linking me in the credits. I don’t really know how game jams work, if you credit me will it show up as me being part of the game jam?
All sounds good. by the way, I'm uploading a fresh version right now. This one includes the ability to upload 0-4 tile set frames so each tile can be animated as well ( though only 1 tile set is actually needed ). It's a little cumbersome to use with all those frames etc, but it works too.
Yes, when you are happy with whatever tile sets you do, you'll have to send them to me as files so I can include them in the build/published version.
The latest version is now available at https://itch.io/jam/alchemy-jam-7/rate/4154591 and it includes the multiple tile sheet animation things -- if someone locally provides these sheets, their game will feature the animated tile sets. If you do animated tiles this way and after you send those to me, I'll build those into the default game most likely. Wow this should be looking really nice I'm guessing with your art. The images might be blurred because I have a zoom scale on the draw ( they are very tiny at 32x32 otherwise ). You can use mouse wheel in game to adjust the zoom.
This link will join you to the itch game as a contributor to the jam.
https://itch.io/game/accept-admin/4154591/11443227
All good, I've got too much time on my hands! ;-) I have a quiet night at work, so I'll probably be coding on this still some more, or perhaps I'll be making additional levels. I'll try not to bother or rush you, do whatever you like/can with pixel art.
Like I said, there is now the ability to have 5 sprite sheets for use in implementing animated tiles. They can just be duplicates or have small changes for tiles that might want to animate. (( flickering purple flower for example )) - The currently published game has an animated purple flower, and an animated bomb platform (the platform tile that shows when YOU place a bomb down for the bomb enemies to crash into).
Your question: [ With the tile set animation does it have to be three frames or does the amount not matter? ]
[answer:] There are 5 frames for tile set animations. These are the full tile sets, and between the 5 of them, all tiles can be the same or have those small variations that mimic animation. If not all five are set/submitted in the custom form, it defaults to the standard sprite sheet without the frame versions. If all 5 are submitted (frames 0-4), they are stored in local storage when the game is played and they are used to animate each/any tile.