How goes? All good here, no worries if you don't find the time to create any more pixel art. I've done a lot more code and have the latest version running at itch. There are still just over 12 days left. The published version features a couple animated tiles; the goal tile (purple flowers) and the player place bomb tile.
The 5 separate tile sheet files that comprise the tiles (and in those rare cases the animation changes for tiles) can be seen at : http://www.lostwords.org/iso-zone/SpriteSheetFrames/ If you wanted to make your own versions of these tile sets, you would use those as laid out as an example. The normal game comes with those as default, but using the additional tile sheet system as you saw, once you have your own sprite sheets, you can upload your own 5 images for those tiles/frames and if you submit all 5 of them within that game page, the game should play using those.
Of course if you do any tile sets or any other pixel things, please send them my way. Based on what they are, I'll try to include/replace them as appropriate before the end of the submission period for this jam, but I have kind of already moved on to my next jam https://itch.io/jam/comfy-jam-winter-2025 so I'm not sure what more code I'll be doing on this Alchemist submission.
Hello I mad just a tiny bit of an adjustment to your sprite sheet a while ago but I still have to look at your files so I might need to change some things.

I tried to do a character with the cat head asset but the head was too big for a 32px square to make sense with the proportions but I made this character instead.

I havenāt animated and colored it yet but will try to do it soon. And no worries if you donāt have time to add stuff if Iām sending stuff too late.
That cat looks pretty good and right on point with the Q E Z C diagonals. The only reason I used a cat is that it was a previous asset on the jam page from previous winning theme images. Sounds good, no worries either way, you'll find that even if you do sprite sheets later on, you'll still be able to jump load them for use in the existing game with the Use additional sprite sheet form. No worries.
Thanks! Yes I know it was from the previous year and also thought it was cute. So I tried to do the walk cycle. Because Iām not as experienced with pixel animation as normal 2d animation, I used this walk cycle to help me: https://jesse-m.itch.io/jungle-pack
Itās a bit scuffed, maybe Iāll be able to make it a bit better afterwards. Not sure if it works good with the isometric view.





Edit: Okay I guess gifs donāt move on itch
I've added these animated running cat characters into the game, however, for now I only have them being used in the Odd Numbered game levels. This way you can see the difference between the original character ( game level 0, 2, 4 ...), and the running cat you provided ( game level 1, 3, 5 ... ). You'll see that since this isometric maze moves a single cell at a time, the running animation isn't well suited. Also since the things the player holds changes, and the orientation of the isometric running character changes, I'd have to adjust where those held items are drawn. I'll see about doing some of that, but changing to movement to pixel by pixel (which would be best) would probably entail too much code, so I will likely just keep it as is. The latest version is now running so you can give it a try.




