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I've added these animated running cat characters into the game, however, for now I only have them being used in the Odd Numbered game levels.  This way you can see the difference between the original character ( game level 0, 2, 4 ...), and the running cat you provided ( game level 1, 3, 5 ... ).  You'll see that since this isometric maze moves a single cell at a time, the running animation isn't well suited.  Also since the things the player holds changes, and the orientation of the isometric running character changes, I'd have to adjust where those held items are drawn.  I'll see about doing some of that, but changing to movement to pixel by pixel (which would be best) would probably entail too much code, so I will likely just keep it as is.  The latest version is now running so you can give it a try.