I like the game concept, but the implementation needs work. I beat the first battle, but then found most of the following enemies became more difficult at too fast a rate for my current skill level. Some of the enemy abilities that could stay with you and hit multiple times seemed like they could almost completely kill you with one activation, and I faced that within the first few fights. The difficulty curve, especially what abilities your opponents get access to, needs to be better balanced with what they player can get. I never had enough to buy anything, but the enemies just kept getting more powerful. The lack of being able to get upgrades, while being constantly overwhelmed by the opponents, made it not enjoyable enough to try to keep playing to improve my skill.
The font was too large in many places for its container and got clipped. Most were still clear enough, though the settings for selecting your input choice cut off some of the letters and would be the first place I'd fix. It also felt odd switching between mouse and keyboard so much. If the main combat is meant to be all keyboard, then it would be good to have the rest of the UI also be keyboard based. On the other hand, if you want to use the mouse in other parts of the UI, then adding mouse clicks for the 2 special abilities would be helpful.




