Thanks for taking the time to play and leave detailed feedback, I really appreciate it.
A lot of what you mentioned comes down to how the game expects players to learn its systems, and I completely understand how that can feel overwhelming early on. The economy and difficulty are heavily tied to mechanics like max HP, armour, and overkill bonuses, which aren’t always obvious on a first run. If those aren’t discovered early, it can definitely feel like enemies scale too fast while the player can’t keep up.
The game is designed so that learning and experimentation are a big part of progression, which is why there’s a tutorial and also a 2-Player mode that acts as a sandbox where you can freely practice trying every weapon, special, and armour piece without risk. That said, I can see how the game could do a better job nudging new players toward those learning tools instead of assuming they’ll be used.
Regarding the UI and font clipping, that’s useful to know. Scratch can sometimes fall back to a different font depending on browser or settings, which can cause text to clip, but I agree that the settings menu in particular should be clearer and is something I’ll look into improving. The mouse vs keyboard feedback is also fair, and I’ll think about how to make the control scheme feel more consistent.
Thanks again for the feedback. Even when the experience doesn’t click for someone, comments like this help highlight where the game can communicate its ideas better.