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(+1)

Okay, I heard you, it is really too ambitious for a jam, but that's because I want to continue working on the game even after the jam. You dropped it just before it became non linear, trust me, it does get better later. Once the jam is over I'll drop an update that fixes most of the issues you have: There will be more checkpoints that will help to progress through the game, so that you will see the places, where you need to actually switch between suits

The upgrades are absolutely optional, the game is completable without them

(+1)

Ah, I see, unfortunate. If the intent is for the part up to that to be a linear introduction before the game opens up, I’m of the opinion that it’s too long and difficult for that purpose. The suit changing is interesting, but as I said, I didn’t feel much of a focus on it, so I didn’t feel particularly “hooked” by the game. It’d be better to lean into that earlier; put the cool stuff about your game up front! You spend a lot of time teaching mechanics, but it’s all pretty normal platforming stuff, I think you can trust the player to use the suits earlier.

To be clear, I do think this idea has legs if you keep working on it, so even if I found it too ambitious for a jam game, I think it could become something very cool if you keep working on it. Good luck!