Ah, I see, unfortunate. If the intent is for the part up to that to be a linear introduction before the game opens up, I’m of the opinion that it’s too long and difficult for that purpose. The suit changing is interesting, but as I said, I didn’t feel much of a focus on it, so I didn’t feel particularly “hooked” by the game. It’d be better to lean into that earlier; put the cool stuff about your game up front! You spend a lot of time teaching mechanics, but it’s all pretty normal platforming stuff, I think you can trust the player to use the suits earlier.
To be clear, I do think this idea has legs if you keep working on it, so even if I found it too ambitious for a jam game, I think it could become something very cool if you keep working on it. Good luck!