Interesting concept, but it seems like you might be trying to be too many things at once. A roguelike Metroidvania with multiple characters and some kind of cryptic lore (I think?) is very ambitious for a jam. As a result, I feel like a few things ended up kinda unpolished. I didn’t really feel like the roguelike upgrades had a lot of impacts, and the suit switching rarely felt tactical. From what I’ve played, at least, it mostly felt like “when you get a new suit, change into it, and never change back”. Maybe this gets better later.
There’s a ton of content in this game, but between the huge wide-open areas and the long runbacks, I sadly wasn’t able to beat it. I’m not sure if the big stone-faced guy that melts is the final boss, but I gave it several tries before calling it quits there, getting through that alien base every time was really starting to wear on me. I really think the suit change stations should’ve acted as checkpoints as well.
Cool project for sure though, and there’s definitely potential here, but it’s very ambitious and will take a lot of hard work to get there.