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(+1)

Interesting concept, but it seems like you might be trying to be too many things at once. A roguelike Metroidvania with multiple characters and some kind of cryptic lore (I think?) is very ambitious for a jam. As a result, I feel like a few things ended up kinda unpolished. I didn’t really feel like the roguelike upgrades had a lot of impacts, and the suit switching rarely felt tactical. From what I’ve played, at least, it mostly felt like “when you get a new suit, change into it, and never change back”. Maybe this gets better later.

There’s a ton of content in this game, but between the huge wide-open areas and the long runbacks, I sadly wasn’t able to beat it. I’m not sure if the big stone-faced guy that melts is the final boss, but I gave it several tries before calling it quits there, getting through that alien base every time was really starting to wear on me. I really think the suit change stations should’ve acted as checkpoints as well.

Cool project for sure though, and there’s definitely potential here, but it’s very ambitious and will take a lot of hard work to get there.

(+1)

Okay, I heard you, it is really too ambitious for a jam, but that's because I want to continue working on the game even after the jam. You dropped it just before it became non linear, trust me, it does get better later. Once the jam is over I'll drop an update that fixes most of the issues you have: There will be more checkpoints that will help to progress through the game, so that you will see the places, where you need to actually switch between suits

The upgrades are absolutely optional, the game is completable without them

(+1)

Ah, I see, unfortunate. If the intent is for the part up to that to be a linear introduction before the game opens up, I’m of the opinion that it’s too long and difficult for that purpose. The suit changing is interesting, but as I said, I didn’t feel much of a focus on it, so I didn’t feel particularly “hooked” by the game. It’d be better to lean into that earlier; put the cool stuff about your game up front! You spend a lot of time teaching mechanics, but it’s all pretty normal platforming stuff, I think you can trust the player to use the suits earlier.

To be clear, I do think this idea has legs if you keep working on it, so even if I found it too ambitious for a jam game, I think it could become something very cool if you keep working on it. Good luck!