Good idea! I like that it'd open up the town to immobile characters, as that part of the game can feel quite limiting. I'm envisaging a reluctant girl using it of her own volition more & more as she gains weight and gets closer to immobility.
That makes sense; if a character is fat enough to need a care home, they are probably past the point of using mobility scooters to travel into town.
Overriding the player's decision at barely mobile could provide another advantage to owning a scooter or high fitness, as both of these could allow the player to overcome it. I'd like to introduce player Dizzy's addiction, which might work similarly - the player would have to pass a roll check to see if they can do what they want to do.
Better yet, that particular model could include portable medical equipment like an oxygen machine and whatnot, allowing even enormous and ultra obese characters to move through the town as long as they're escorted by a carer or a fiancee, then return to the Care Home at the end of the day or whenever you're done doing stuff in town. Of course, ultra obese would be THE upper limit even with the fully upgraded model in this hypothetical.
You could have mobility scooter/hover chair upgrade packages unlockable either with feeder level, feedee level (if that ends up being added), or purchaseable with cash. The latter most option would get exponentially cheaper as the town's obesity rates and the nation's obesity rates go up as local subsidies and national subsidies come into play to assist a burgeoning populace get around.
Eventually, at really high obesity rates, you can get to the point where almost every girl starts barely mobile or immobile and has a mobility scooter of some degree of upgrades depending on personal income level and personality type and actually skinny women are as rare as gemstones. And best part? They would know it, having dialogue about feeling insecure being so small compared to everybody. (A bratty personality type might be more likely to have a higher upgraded model to start with, with the implication being that her dear old daddy/mommy bought it for her.)
The idea being that what starts as a simple mobility scooter would end up being this advanced contraption stocked with medical equipment, a portable feeding tube (usable on dates at any location on both girls and/or yourself), item storage, and whatever else our collective gooner brains can cook up.
I put way too much thought into gooner stuff bro... I hope the dev at least sees this so my embarrassing horny thoughts at least get used for something other than humiliating me.
Interesting ideas! It does make sense that mobility scooters become normalised when obesity rates are high enough, and that the girls you encounter will already be using them.
I do plan to flesh out the obesity rate content, with alternative ways to boost the national rate & the chance to see the impact in an explorable London (which will be a playground for new tasks Dizzy's will set you in their plans for world fattification).
Changing character dialogue based on the obesity rate would be fun too, and may well be something I do in future!