Please be very careful with #5
Maybe there could be system, similar to the metabolic re-sequencer, that can change a characters personality completely ingame. Like some Psychologic-meditation inner-change crystal-ball ;)
Personally i like that charaters differ a lot from each other and think it should absolutely stay that way!
As said above: Evening personalities out makes them less unique and thus less interesting imho & Some personalities are already beautifully multi-faced and change their mind about their lifestyle and body perception in different situations!
feli5000
Recent community posts
4. Adding that clothing for the girls will be great! Going shopping for clothes with them alone offers so much potential content. So yes agree, everything around the wardrobe is welcome!
5. Sceptical about this one, characters changing their personality would be confusing for the player and realy hard to implement for the dev i guess.
Plus: Evening personalities out makes them less unique and thus less interesting imho.
Further: Some personalities are already beautifully multi-faced and change their mind about their lifestyle and body perception in different situations!
Oh yeah! I'm also into bi directional weight change.
Would also love to see an underweight weight stage - that skinny thing you encourage to eat just a little bit! Ofc each personality type responding differntly about beeing in the superlight stage.
This does not contradict the weight gain idea - becasue the actual weight gained gets more when you start low.
Further: Comparison between skinny<->fat is a kink many seem to be into.
Glad to read that i'm not the only one enjoying the game in both directions - weight gain and weight loss, getting lazy and fit again. Yoyo tease is certainly fun!
There is some dialogue, or rather monologue, when the player character buys smaller clothes - similar narratives would be cool for all characters!
I have yet to push the nation to 99% - hope i will make it soon.
cheers!
Suggestion it is,
Maybe limit the partners you can live with strongly, 1-5(?), depending on how big your sweet home is.
Home Sizes i could imagine: Flat -> House -> Villa -> Mansion -> Castle
Ofc real estate should be priced accordingly to the status it represents.
The special equipment or furniture you once mentioned could be compatible with all of the above.
I'm not too concerned that it will become the same as the care home as it already feels very differnt.
Personally i'm very much into the "Castle and Her Majesty" theme - fat majesty ofc.
A Castle and it's lush Gardens would also be a nice Bright counter part to the clustrophobic and Dark Underground Lab.
Glad that an, much brighter and more cosy, alternative route compared to the "care home and lab" was already announced :)
PS.: Looking forward to be able to move between towns with the special person you live with. (as discussed before).
regards
When a DDD employee moved in with me and i fired her, she was still going to work and even contributing but the DDD Slot is not fillled / can be filled with another staff member.
The scene happened like this:
"You wake up refreshed. It's Day 2145.
Olivia Bennett contributed £50.00 from her job as a Unemployed."
XD
Balancing Thought
Is it too easy to accumulate XP once you are at level 20 ?
I am over 300K XP and even when using temporary boosts exeggeratedly the number always goes up!
I think it is okay that you can get rly rich, money wise, over time - but XP should not pile up easily imho. It feels ok while leveling up and upgrading but when you finished and have all upgrades XP just brims over.
Want to make clear i took back my criticism about the new fedee characters.
Here are the reposts:
Just got to know the "Reluctant" fedee personality. It is a wonderfully multifaceted personality!
Maybe my critic before was a bit harsh - guess there is also place for those characters which are totally in their zone!
Two of the feedee types are actually beautifully multifaced personalities - i was judging them too early sry!
Fully agree that inviting characters via the railway station should be possible but limited in some way. (Was thinking about to add this to the original suggestion.)
And the limit should also apply to the 8 "special" personalities.
My point here is: All personalities should be treated the same way - same rights for all! ;)
idea, but no idea, about the save screen.
Thanks for upgrading this so towns belonging to the same game are now grouped!
What i found tho is that you can "Branch" in savegames.
Here is how i did this, saving manually each step:
1. Started out in "Gladdon"
2. Moved to brand new town "Gladlow"
3. Moved to another brand new town "Gladdene"
4. Loaded up the earlier save "2. Gladlow"
5. Moved and Branched to "Wellsstead"
This resulted in the save screen looking like in the attached pic.

I know that Gladdene and Wellsstead are NOT connected even though they are both connected to the older towns. This "Branch", is not represented visually or typed out in any way.
Hardly have any idea how to display this, all i could think of was adding the connected towns in the save card like:
"Day: 1176 | Level: 20 | Town: Wellsstead (connected towns: Gladlow, Gladdon)"
Aware this might be somewhat messy when you add alot of towns. Maybe you can think of something better.
It is also not super important but maybe you can make somethign out of it.
regards,
Fun fact: By that time i had the third town starting with "Glad" i thought it was a game glitch that every new town in a game starts with the same prefix, but it turned out to be just my odd luck.
Was Glad to see the prefix "Well" instead of "Glad", now all was Well.
The "mixed personalities" where discussed/suggested before.
I think it is confusing treating feeder/feedee as a trait.
Some of the characters already are complex personalities with somtimes conflicting desires/ideas. Others are more concentrated on one particular "thing".
The balance of different characters is already great! Thus i would not change too much here.
(Personality changes where considered by the dev btw.)
BuG
The feature: "If you move to a new town & a girl lives with you, she'll move with you." is not working properly with DDD Employees.
And i do not know if girls not moving with you to previous towns is intended or an oversight.
Excuse the lenghty multi part report. "2nd try" is the one with the major issue.
1st try:
Girls living with you do not travel to a previous town with you.
Initially i thought this is just true for DDD Employees, but none of the girls "with normal jobs XD" where willing to move to a new town either - none of the characters where immobile.
2nd try:
So i tried to "Move to a Brand new Town" with a DDD employee i was living with.
This time it worked and the girl moved to the brand new place with me. However when i moved back to the old town she was there also! So i further moved to another, third, town but she was not moving with the player character again.
What happened here is that the character doubeled, but noth her weight this time, she actually was cloned and exists in two towns, now! ie.: the town she worked, and still works, at DDD and the "brand new town"!
The girl (or cloned twins?) in question is/are still living in both of the players housholds and could be asked to move out.
3rd try:
Tried the same with Courtney who works as a Nurse = non DDD Employee.
She was moving with the player when "moving to a brand new town".
She was not moving with the player to a previous town.
She did not clone herself and live in two towns.
Conclusion:
Cool on one side that girls do only move to brand new towns with you becasue you can have a girl in every town living in your house there - but not cool because you cannot move girls to a previous town.
The cloning of characters is ofc. a major glitch which could lead to further glitches, which i will exploit if i'm in the mood, *hehe*.
idea/Request:
Maybe make it so that you can negotiate with your partner if they move with you or stay, whenever you move to a brand new or previous town !?
The game would have to check if someone already lives in the house at the town you go to ofc.
you chewed through that whopper,
regards,
Polite Request for having all character types, including the 16 original ones, in the Train Staion when you "Look for a Specific Personality Type"!
Just discovered that at the Railway Station there is the option "Look for a Specific Personality Type". Overlooked that so far.
Immediately trying it made me realize that you cannot choose one of the original 16 personality types here, which is a pity because now i have to go through the loop of the character creator - but then i have no randomization of all the other traits.
Ps.: i like the random aspect of meeting new characters very much, so i'm rarely seen at the Railway Station.
25% ie.: once every 4 tries for the DDC, sounds reasonably considering it is a very strong, almost magic, "potion", also the chance gets higher after every time it is accepted.
But is it rly 25% chance? Or does it depend on other factors as well? Or is it just my luck?
I tried the DDC 20, and more, times a row with one character and it never was accepted. By another character it was accepted the second time.
Turning the tables with the dominant characters might be the most requested feature, just behind more options for Marriage (Divorce). Both of which have been confirmed to be implemented!
See one hyper confirmation here: https://itch.io/post/15178375