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feli5000

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A member registered Aug 30, 2022

Recent community posts

1. Ranking the updates is very subjective ofc.
My ranking: 3-1-2 and 4 beeing a rolling update ie.: adding one personality after another.

2. "income for them all" Then the income would be much higher in total ofc. So maybe only get a fraction of the branches in the towns you do not currently manage ?
Seemed quite reasonably having to establish DDD in each town seperately.


Splendid, no more worries about savegames then!

I have obesified 14 towns, still only have 81.96% nationwide rate.
Is that normal? Or do you get more "rate" if you have more fat contacts?

(2 edits)

Got the last mesage ? 馃槈
Adding that it would be cool to display the total number of towns in a savegame and travel menu.

(edit: i fear that i will not be able to save soon but i still haven't reached 99% nationwide fluffyness. Knowing that this will be better in the next update.)

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I also ran into this problem - deleting one or more saves is the current workaround.

For more info and the devs reactions read here:

https://taylorapplebrook.itch.io/second-helpings/devlog/1154258/update-3-post-re...

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Gentle Meadows Staff
Anyone has experience with them?
I got the "Take her somewhere private" and "suggest something more ...'efficient'" interactions.
Will they ever go out with you, fall in love with you or move in with you?
Or is the only way to get them out of the care home to immobilize and REmobilize them?

if not:
Would love to see the Carers in the phone contacts and interact with them like with dizzy's staff.
Maybe not instantly, but they could give you their number after you know them better.

(1 edit)

... take u time, my game is at 80% NOR and i want to complete it before the update drops 馃槈

(1 edit)

Ok i read about it, so it is 5 MB per origin. Which is rly low - will it be enough when the game grows or when we play with too many characters per town?
Btw i always wondered if there is a character limt per town?

! What about the option to directly export ie.: save to disk from the "Settings Menu"?(without having to go through: main menu - extras - import/export - export all).
That way there should always be a way to save, even when the browsers local storage is exceeded.

- Three saves sounds like very few but since we can export and or overwrite it still would work.

- Yes showing the same info as is on the travel menu should be all the info we need on saves.

Tried a similar thing but the game still showed the family-name, so i assumed re-marriage is not possible.

&beware in the current version of the game there is no divorce, marriage rly is forever!

was just looking at: 

"Travel Menu - Travel to a Previous Town"

... and thought there is all info about the towns in a savegame you need.

Limiting the save slots to a reasonable number and give players the ability to overwrite existing savegames could be a solution.

Good that the export feature exists and works!
cheers!

Marketing and Awareness are Everything.
+ More employees is better because they sell more.

(1 edit)

You can save the frame the game runs in and it will download everything you need to run it offline. (Firefox)

Since all connected towns are stored in one save "slot" having a limited number of slots is not really a problem.
The error massage could simply say something like: "max savefiles reached *explaination*"
Since it has nothing to do with the total browser storage.

TY looking into it.

(PS. i'm having a gaming hiatus for a few days.)

(8 edits)

Save Error

"Could not save the game. The browser's storage might be full or disabled."

Got this when trying to manually save my 11th town. The autosave works tho!
Saving the previous 10th town after loading it up again works as normal.
Yes i cleared all my browser data/cache.

more:
- i deleted some saved towns (after exporting them) and now i can save new towns again!
Seems there is a data limit when saving via the browser!?

- Saving over already created savegames with the same town name worked as normal, but i had to delete more then one save to create a new save again.

- currently continue playing with less manual saves and that seems to work.

Hope you can make something out of that.

regards,

Found the previous post and confirmation about this topic: https://itch.io/post/1514543 
(Searching posts on itch.io is hard.)

Found that the rly high numbers of XP mainly come from the Dizzys Underground Facility.
In the "Overworld" XP are harder to get.
Maybe the Underground should stay an XP grinding place, maybe not ....

(1 edit)

Praising and Confession
Player WG is really beautifully implemented! Though initially i thought i would like the player character to be anonymous, now rly enjoying to play with Player WG ON - the player character having a profile truly completes the storytelling!
You won my sceptical self  over on this!

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New Town Suggestion
Moving to a brand new town is currently only possible when you "finished" another town ie.: raised its fluffyness rate to 99%.
The story behind this was never rly comprehensible for me.
Thus i think the conditions of beeing able to move to a brand new town should be changed.
Especially since this agreement https://itch.io/post/15378460 happened,
it might well be that there are already plans to change this?

rough ideas:
1. You have to pay a one time fee if you move to a brand new town.
The price for each following brand new town rises but does not explode, nor raise indefinately.
(5K for the first town; add 15% each following town; stop at about 100K)

2. You have to pay combined bills/upkeep every week for every town you have a steak stake in.

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Good idea,
i would see it like this: if you learn to know one personylity type you can spot all others of the same type!

Would also be really helpful if personality, once discovered, was displayed in the character cards, as well as hair, eye and skin color, to identify each person more easily.

(Have suggested something similar before ie.: some mechanic that lets you see personality types.)

Points of no return sadly are very common in story based games.
On the upside every choice you make matters.
On the downside many content gets unreachable once you branched off into another direction.

The answers characters give and the resulting dialogue is definately part of each personality. So when you change dialogue, you auto change the person.

That's why i like it as it is!

(2 edits)

Leave the personalities alone! *stamps on the floor protestingly*馃槣
What's the point in having different types when they would all react the same?

Late Bug Savegame Glitch

When you "Open" DDD in a town, by hiring staff and investing in marketing - then manually save right away - these actions will not be saved

When you reload you are back to a state without employees and without merketing investment, DDD being closed.

As soon as you advance time in any way after "opening" DDD, the shops status saves as normal.

(4 edits)

We currently have 24! very differnt personalities with various jobs and unique looks - there should  be a special person one for everyone!

The variety and contrast of characters in this  game is great!
Paired with the procedural generation every person you meet feels unique!

If all personalities would be ok with gaining that would make them to similiar to be interesting. Evening the characters out is a very boring idea.

You want all the characters to agree to you? How boring is that!
Have you met a dominant feeder yet? 馃槣
TBH: if you do not like a person(ality) then do not date them! 馃槈

Glad we agree that scenes revolving around clothing are interesting!
Here again: I'm quite sure  some characters will love to go shopping and wrapping their expanding curves in expensive new clothes, some will be terribly embarrassed even going one size up.

Variety, Contrast and Uniqueness is what counts for me!

(1 edit)

Ok, so not rly actively, and i guess non intended ... already made a suggestion about this topic. TY

Any way to raise metabolism?

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Please be very careful with #5

Maybe there could be system, similar to the metabolic re-sequencer, that can change a characters personality completely ingame. Like some Psychologic-meditation inner-change crystal-ball ;)

Personally i like that charaters differ a lot from each other and think it should absolutely stay that way!

As said above: Evening personalities out makes them less unique and thus less interesting imho & Some personalities are already beautifully multi-faced and change their mind about their lifestyle and body perception in different situations!

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4. Adding that clothing for the girls will be great! Going shopping for clothes with them alone offers so much potential content. So yes agree, everything around the wardrobe is welcome!

5. Sceptical about this one, characters changing their personality would be confusing for the player and realy hard to implement for the dev i guess.
Plus: Evening personalities out makes them less unique and thus less interesting imho.
Further: Some personalities are already beautifully multi-faced and change their mind about their lifestyle and body perception in different situations!

Adding that if you could also lose weight, thus go back to earlier weight stages, it would be possible to unlock all events without having to restart and playthrough again.
Lose weight in the gym on the beach or even have a weightloss shake, are just some ideas.

How do you even make them lose weight?

Is there any way to raise Metabolism?

imho there should by a way to rais or lower any stat.

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Giving a belly rub, in some locations (mall), takes zero time so you can do that over and over again ...

Oh yeah! I'm also into bi directional weight change.

Would also love to see an underweight weight stage - that skinny thing you encourage to eat just a little bit! Ofc each personality type responding differntly about beeing in the superlight stage.

This does not contradict the weight gain idea - becasue the actual weight gained gets more when you start low.

Further: Comparison between skinny<->fat is a kink many seem to be into.

If you mean the dizzy funds - they are a seperate currency for a reason.

If you could exchange them for a fixed rate there would be no point in having two different "moneys" at all.

:/ not a fan of cheating tbh - takes away exploring the game mechanics entirely.

repost:

Marketing and Awareness are Everything.
When starting out invest about 10K in marketing and you should break even.
Also having all 3 employee slots filled gives best results.

Big Thank You to the Developer for welcoming our suggestions so much!

Currently learning about differnt kinds of british pastry and bakery from the Charity Bake Sale Event. Half of it was completely unknown to me.

This game actually has some educational value!  XD

(4 edits)

Glad to read that i'm not the only one enjoying the game in both directions - weight gain and weight loss, getting lazy and fit again. Yoyo tease is certainly fun!
There is some dialogue, or rather monologue, when the player character buys smaller clothes - similar narratives would be cool for all characters!

I have yet to push the nation to 99% - hope i will make it soon.

cheers!

(6 edits)

Suggestion it is,
Maybe limit the partners you can live with strongly, 1-5(?), depending on how big your sweet home is. 
Home Sizes i could imagine: Flat -> House ->  Villa  -> Mansion -> Castle
Ofc real estate should be priced accordingly to the status it represents.
The special equipment or furniture you once mentioned could be compatible with all of the above.
I'm not too concerned that it will become the same as the care home as it already feels very differnt.

Personally i'm very much into the "Castle and Her Majesty" theme - fat majesty ofc.
A Castle and it's lush Gardens would also be a nice Bright counter part to the clustrophobic and  Dark Underground Lab.

Glad that an,  much brighter and more cosy, alternative route compared to the "care home and lab" was already announced :)

 
PS.: Looking forward to be able to move between towns with the special person you live with. (as discussed before).

regards