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feli5000

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A member registered Aug 30, 2022 · View creator page →

Recent community posts

(1 edit)

Sorry i brought it  up again, it might have been just my impatience - in my latest session moving in worked as normal, only a few good dates post love confession.

Questions raised:
So it is possible to move in a  friendzoned character?
Staying freinds only means you cannot marry later ?

A Lot !

(14 edits)

Cloned a Character *Glitch*

- Living with a Gentle Meadows Care Assistant.
- immobilized her when she was working at GM
- They put her into a care bed at GM

Result:  The character is now at gentle meadows and at my home, resting immobilized in both places.

The job description looks like this then:
Job: Care Home Resident (Off: Mon & Tue & Wed & Thu & Fri & Sat & Sun | Free: Morning)

More:
When i want to move her to my home (where she or her clone already is) it says: 

"No Space

You want to move Courtney into your home, but you do not have a vacant Bariatric Care Bed for her."


Continued - Solved:
I worked around this glitch by arranging a new bedroom with appropriate bed and then moving the character from GM to my home.
The character has NOT used the new room but instead merged again and only exists in one place/room now.
Also the job description is "On Disability" now, like it should be.

Hope you can disentangle that knot ;)

The moving in issue again

Under some obscure circumstances "ask her to move in with you" does not trigger.

Or maybe i just do not fully understand how to trigger it ?

After i freshly loaded a save it triggered on every character i had a longer relationship with instantly.

How does it work and does it work correctly?

(1 edit)

In the 4th update you will be able to run "a new organisation trying to lower obesity rates". Right now you can run DDD and OF.

imho: Adding too much business simulation and various companies you can run does stray away from the focus of the game a bit. Then again running your own restaurant would be fun - could play similar to DDD but with your own name and own recipes ...

(1 edit)

Still cannot continue because there is no way to make money without fuel ond no way to get fuel without money.

(5 edits)

I sugested earlier that small, light characters should be able to sleep in larger beds.
The reaction was that this will be possible but characters will have bad nights when sleeping in a bed not made for their size.

Since problems, like the one you reported, will be history when larger beds are available for everyone, maybe we can get this behaviour earlier - and the "bad nights" feature later in next update.

A difficulty system is planned by the developer!

About Skills: Some of the skills make some feedism upgrades redundant.
Some of the feedism upgrades where already replaced by skills, but basically everything that has to do with numbers, like how many calories meals have, could be skills only. Unlocking features should remian feedism upgrades.

(2 edits)

It's nothing big but this time the Library stays Blue even when you and a girlfreind has visited it multiple times.

Happened after a random encounter with the same person occured.

edit: Snaps back to normal (yellow in her case) when it is no longer marked as "Last date".


yeah that happens when you are away ... i think this might be changed in the  Polishing update for Jobs & Home.

Also immobile (non blob)  characters get moved to gentle meadows temporary while you are away. But move back in with you when you are back in town.

The only personality less popular then yours is the one i suggested - i feel u XD

They are available in the underground facility.

Suggestion (Oversight?)

Found that you cannot use the "Sound System" alone - would be rly cool to be able to listen to your powersong or dance like nobody is watching when you are living on your own.

(1 edit)

"My/Your Things -> Consumeables" shows what you can consume directly.

The issue is within a town. 
Has nothing to do with moving between towns.

(3 edits)

Currently there is base fitness the character returns to over time.
Fitness can only go below base when a character is immobilized.

Btw: All characters above 50 are considered sporty/muscular, which shows in many of the interactions! These character are also able to do certian activites at higher weight.

"Chef" should offer cooking?

(1 edit)

tiny aesthetic only glitch

The riverwalk/promeanade gets blue again when a character moves in with you, even though she has visited that location before.

(7 edits)

Possible Glitch (New since update 5.20 ?)

Can no longer ask immobile characters to move in with you when visiting them at home. When you get them mobile again via weightloss meds you can immediately ask them to move in when on dates or at your home.

Did not notice that before 5.20 but maybe that was just me.
Or is this not even a glitch and you have to gain more trust once they are stuck in their home? Or can you only ask them to move back in once they lived with you before?

Ty in advance looking into it.


Character Card:
Height: 168 cm | BMI: 120.8 | Shape: Hourglass | Fitness: 0% | Status: Immobile Appearance: Dark brown hair, honey eyes, with a milky pale skin tone
Personality: Sloppy | Job: On Disability (On Disability)

Smoll QoL request:
Seeing how many Stories/Floors a house has before you buy it.
Buying houses blind is odd ;)

cheers

(2 edits)

TBH i would not build it into the extras menu but make older builds seperately available. Because less clutter.

I kept a 4.40 version, but just for sentimentality, i never play the older version because the most actual version always is/was the best one to play!

(1 edit)

My savegames survived all updates so far - playing on firefox
Had a backup but never needed it.
I use exporting to keeep the ingame list short.

(4 edits)

Room Sorting Method (or Workaround): Number your Rooms = Start your room name with a number and sort them that way!

(1 edit)

The jobs&home update becoming a jobs@home update - i like that ;)

Ofc when you employ someone, you will have to pay them extra ...

(3 edits)

Cool Game! A real Gem!

Unfortunately Water and Grain is always Zero - both is used to make further products but you cannot buy upgrades with water because it always shows "0".


Many Thanks for the bugfix release!

More thanks for implementing my QoL idea for bedroom assignments.
As mentioned i play multiple mansions with up to 13 residents and will be happy when the process of assigning (bed)rooms is smoothed out.
Also cool idea that characters can sleep in bigger beds but prefer appropriate sizes. (Allthought my RL preference for beds is: the bigger the better.)  

Will the mini update have housemaids/hausewives?
Rly liked the suggestion that you can employ characters at your home, having them available 247!

Greets!

(2 edits)

Follow up question: Can/will characters that you put into the "Friend Zone" still move into a houshold with the player?

edit: not sure but i guess it is possible to let someone move in  who is friend zoned.

(1 edit)

I Wish Taylor Applebrook a good run with the upcoming Update!
Aware the list of fixes/additions might be quite long - so take U time as always!


Played multiple (three) towns in parallel the last days.
Overall i had great fun with managing large Houses - Mansions - Castles!
Did not encounter any further glitches/bugs the last two days.

One gameplay decision i think is not fully comprehensible:
Of course Heavy Characters need sturdier beds, but why can Light Characters not sleep in the bigger beds? i think every character should be able to use large beds including the matress. The restriction should be one directional.

repost: Here is a little qol mockup that could make assigning/managing bedrooms easier:
https://itch.io/post/16356836

Greets!

Q: is the "friend zone" permanent or will you get another chance to fall in love?
Will you get another chance to choose between friendship or girl/boyfriend?

(2 edits)

intresting find & confirmation that it works fine

Found that characters in your home with "blob" status get moved to the underground lab when you move to another town.

When you travel back to the "original" town characters will move in with you again (keeping what they might have gained in the DUF) 

Regression Catalysts also work as they should - the character gets transferred to Gentle Meadows in their Original Town!

!Everything works, maybe it is useful for someone to know about the exact behaviour.

(3 edits)

OF New Towns Glitch

When you move to a new town you can no longer manage your active models from the previous town. The "view profile" button is dead and in the top 50  models get the postfix "(unknown)".
"Run Ads" oddly still works. 

Luckily when you go back to the town the active OF models live, everything works as normal for them again.
(Not checked yet what happens when you have OF models in multiple differnt towns.)

This is not gamebreaking but an odd glitch.
Obv has to do with the contact list beeing per town - might be tricky to handle this - could work similar to how DDD works when operating nation wide.


More drastic means for weightloss where already discussed and will be expanded in future. afair

Smoll aesthetic request
On day trips it would be nice to see calories burned when you do a sporty activity.
Would also be nice seeing calories consumed on the day trips.

(9 edits)

Bug
Have to report that the "chasing a girl in the house" issue is still present.
You go to a room to meet a girl, the character has moved to another room -> repeating.

Properteis of the character in question:

Height: 156 cm | BMI: 118.8 | Shape: Overall | Fitness: 0% | Status: Barely Mobile

Appearance: Dark brown hair, steel grey eyes, with a bronzed skin tone

Personality: Prudish | Job: Unemployed (Unemployed)

!edit: seems to have to do with the "unemployed" status, checked with 2 other characters.


Workaround if you are lucky: Click something else like browsing the internet, saving the game, go to a location ... then sometimes it unglitches the girl chasing bug.

(2 edits)

1. is rly very unrealistic. Real estate properties are also called immovables for a reason.
It will get easier to buy houses in new towns right away when you move to a new town! (As discussed in an earlier thread.)

my 2 cents

So we will be able to have a housemaid / housewive - that is a good idea!

Fitness level already exists so the passive wl/wg system could be linked to that value.

What was discussed is a fitness center which counters the effect that DDD has, for individual charactes, including addiction, but also for the towns obesity rate.

Good to know & nice feature.

(4 edits)

possible Glitch and Workaround

(Ex) bosses when fired will not get a new job again, they will stay unemployed.

workaround: When unemployed ex bosses get immobile and back to mobility  again they will take a new job!

explore the underground lab - and it is just luck based at the moment.
(tutorial/wiki for recurring questions needed)