When they accept the concentrate the chance shows more then 25% the next time afair.
It is not clear to me how it all exactly works. Lets wait for an explaination ...
Ty pointing this out!
feli5000
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BuG
The feature: "If you move to a new town & a girl lives with you, she'll move with you." is not working properly with DDD Employees.
And i do not know if girls not moving with you to previous towns is intended or an oversight.
Excuse the lenghty multi part report. "2nd try" is the one with the major issue.
1st try:
Girls living with you do not travel to a previous town with you.
Initially i thought this is just true for DDD Employees, but none of the girls "with normal jobs XD" where willing to move to a new town either - none of the characters where immobile.
2nd try:
So i tried to "Move to a Brand new Town" with a DDD employee i was living with.
This time it worked and the girl moved to the brand new place with me. However when i moved back to the old town she was there also! So i further moved to another, third, town but she was not moving with the player character again.
What happened here is that the character doubeled, but noth her weight this time, she actually was cloned and exists in two towns, now! ie.: the town she worked, and still works, at DDD and the "brand new town"!
The girl (or cloned twins?) in question is/are still living in both of the players housholds and could be asked to move out.
3rd try:
Tried the same with Courtney who works as a Nurse = non DDD Employee.
She was moving with the player when "moving to a brand new town".
She was not moving with the player to a previous town.
She did not clone herself and live in two towns.
Conclusion:
Cool on one side that girls do only move to brand new towns with you becasue you can have a girl in every town living in your house there - but not cool because you cannot move girls to a previous town.
The cloning of characters is ofc. a major glitch which could lead to further glitches, which i will exploit if i'm in the mood, *hehe*.
idea/Request:
Maybe make it so that you can negotiate with your partner if they move with you or stay, whenever you move to a brand new or previous town !?
The game would have to check if someone already lives in the house at the town you go to ofc.
you chewed through that whopper,
regards,
Polite Request for having all character types, including the 16 original ones, in the Train Staion when you "Look for a Specific Personality Type"!
Just discovered that at the Railway Station there is the option "Look for a Specific Personality Type". Overlooked that so far.
Immediately trying it made me realize that you cannot choose one of the original 16 personality types here, which is a pity because now i have to go through the loop of the character creator - but then i have no randomization of all the other traits.
Ps.: i like the random aspect of meeting new characters very much, so i'm rarely seen at the Railway Station.
25% ie.: once every 4 tries for the DDC, sounds reasonably considering it is a very strong, almost magic, "potion", also the chance gets higher after every time it is accepted.
But is it rly 25% chance? Or does it depend on other factors as well? Or is it just my luck?
I tried the DDC 20, and more, times a row with one character and it never was accepted. By another character it was accepted the second time.
Turning the tables with the dominant characters might be the most requested feature, just behind more options for Marriage (Divorce). Both of which have been confirmed to be implemented!
See one hyper confirmation here: https://itch.io/post/15178375
What i like about all four choices is that they are all adding content that sprawls across the whole game, meaning: from early, to mid, to end -game. Making the game even more "open-world-sandbox", really earning the predicate: simulation!
(Too many, especially text and novel type, games update by just stretching out the endgame ridiculously long, but adding nothing to the whole , becoming endless, on-rails, click-through -sausages. )
Will most likely vote for #3 but #1 is also tempting.
Could #4 maybe be a rolling update? Slowly adding one personality after another?
Caught myself asking this because i'm eagerly longing for the goth-girls ;)
Ps.: The next small polishing updates will be my personal big updates, because details matter!
imagine the "immobile" or "enormous" status means they still can move their comely, wobbly mass, very slowly. More so if there is still some fitness left. Which both is narrated beautifully. So there is no problem fiction-wise.
It has been announced that sex scenes get more detailed in many ways, so there is a good chance that those scenes also get more nuanced.
Happily playing Second Helpings into 2026!
Mainly looking forward to these upcoming (mostly confirmed) parts:
1. "Character Customisation" features like: Hairdresser; Solarium; Buying Clothes for the Girls; all surely good for beautiful, sexy, funny or embarrassing -scenes!
2. A more flexible Marriage system.
3. Swimming scenes on the beach would be a nice treat ;)
edit: 4. The ability to feed the feeder personality.
Wish you a tasty 2026!
My review of this rather long suggestion thread:
1. it was already requested/announced that sex scenes will be expanded.
2. Unnecessary detail imho.
3. Shower, Bath & Bathroom scenes would really be great!
4. Girls turning you down only becasue of your stats is too resctrictive for my taste. Your behavior and getting girls to know should matter most = like it is now!
5. Should not be harder to implement then anything else, but is too much micromanaging for me. I think the stats should always be exactly shown = like it is now!
6. Thats a lot of ideas, maybe a bit too much!
7. It was already requested/announced that the work/jobs area will be expanded.
8. Nighttime scenes could be cool.
9. Many players get shocked and disgusted by slob or severe medical conditions.
Overall this is truly extensive input, some of it very interesting, some of it no-gos imho.
Played with and tested Relationships with DDD Employees.
One, non game breaking, glitch. One minor rhetoric glitch.
- You can date them, make them your girlfreind and ask them to move in with you! This works perfectly.
- If you fire them before moved in with you they most likely will delete your number and you have to delete theirs too. But they are still roaming around in town, so you can apologize, date them and start over. This works perfectly.
- If you fire them when they already have moved in with you, they stay in your hosehold and are marked as unemployed. !however they will still be out at work sometimes. I imagined them beeing out doing something for the household, searching for work or simply having fun in town!
It is good that unemployed girls do leave the house whenver they want, but maybe it should say something other then "...is currently out at work* like "is currently out and about".
- Glitch: when you detox a girl that once worked in DDD it seems you can never make her addicted again. Going to dizzys takes you to the path as if they where still working in DDD.
Not tested: marriage, moving to another town with an employee or immobilizing them. Maybe someone else has checked these?
Overall i rly liked the lover & boss -role!
Encounters sound cool - instantly thought about encounters with actual in game characters rather then NPCish ones.
Characters comparing themselves is one hell of a kink, especially when the difference is significant!
Personally a fan of fitness and weight control too!
Rly like where this game is going, fiction and gameplay wise!
No need to rush anything ofc, there is a lot of to enjoy already there, and i think it is a good idea to polish before adding more, like you announced somwhere else here.
The only thing i would love to see a bit earlier is a more flexible marriage system.
Sry highjacking this thread ;) Party hard into 2026!
Second the first point: the scope of this project is obv huge!
For the personalities, i am a fan of the original 16(!) archetypes because most of them are complex multilayer personalities! Having their ups and downs, trying to balance conflicting desires. All feels very true to life.
On the other hand the four feedee types, while clearly different, are all rather onesided in their expressions, same for the feeders. The latter will change a bit when their game can be turned around (which is kinda confirmed update wise).
edit: two of the feedee types are actually beautifully multifaced personalities - i was judging them too early sry!
my 2 cents
Played around with Marriage some more.
I found that you can ask your wife to move out, further you can delete her from the game. Your character then becomes a kind of widow(er) and even if you buy another engagement ring you cannot give it to anyone.
Guess all of this gets sorted once "Marriage" gets updated.
Happily playing, without marriage, in the meanwhile - there is so many new and enjoyable events in this update!
some additional info about marriage and divorce here: https://itch.io/post/15106709
micro corrections - purely cosmetic - do not affect the gameplay loop - low priority.
1, when you finish the eating competition the choice always says "want to come to my place" even when you live together. It should say "ready to go home" like on other dates.
2, when your fiancee asks you out on a date and you stay at home - after the date ends you get the option "ready to go home", where ofc you already are. So it should maybe jump right to the part where you can "take her to the bedroom".
3, The "notify favorites day" button perfectly works but is always showing "OFF" even when it is switched "ON" (pink).
1. Guess all agree on the feeder personality then.
2. The way you describe DDD upgrade could work because it is more of a fork you choose then something completely out of the players control. Date the feeders and submit or turn them down in the first place if you want to stay the dominant one.
3. Still dislike the personality change idea.
I fear this would become rather incomprehensible.
Please if you do it, make presonality changes optional!
Learning to love how a character behaves and reacts and then it suddenly changes is confusing.
Is divorce currently not possible at all? - or just impossible at a certain weight level?
If it is not possible at all (have yet to play to that point to experience it myself) i suggest that it should be very easy to do but cost a fortune, like: half your beloingings for instance.
Also i think this should be very high up on the list of updates to keep the game open after you "completed" it.
Agree with number one - these characters also having to watch their weight would be cool. Although it should be ultra hard to convince them to dine or gain with you.
Disagree strongly with number two - that would take too much control away from the player, DDD should be a strong monopoly!
Disagree strongly with number three - girls changing their personality would be super confusing and you may end up with a lot of characters with the same personality after some time.