Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Taylor Applebrook

255
Posts
638
Followers
A member registered Feb 19, 2020 · View creator page →

Creator of

Recent community posts

(2 edits)

Thank you for testing and confirming it's working properly. The code for this is the same for all partners you live with, so if it works for your fiancée, then it is working fine now!

Thanks for these bug reports, I really appreciate it. I'll make sure those get fixed as soon as I'm back home.

Many thanks for spotting and reporting this! I'm away from my PC for a few days but I've just come up with a fix using a code editor app on my phone & uploaded that. Hopefully that solves it!

That sounds like a hot idea! I might incorporate it in the new sex system I want to build, which could include both pinning a girl with your weight & feeding whilst making love.

Handling you & your partner spending time/eating together whilst you're both immobile needs some more work. I'll create some specialist functions to enable your carer to feed you both.

I unfortunately underestimated how long the update would take to finish & it ended up being a big rush near the end, trying to get it ready for the Christmas deadline I set myself. It could definitely have used some more time in the oven & I think my next task will be a smaller content update to tie up loose ends.

This smaller update would also include the improved day trips you mentioned previously & the ability to break an engagement/divorce your wife. I may also throw in the ability to fatten feeders & have them take you to Dizzy's.

You're right, day trips could use some more attention on the player. I'll include this in the next content update. :)

Not to worry, if I do add a personality change mechanic, it won't be something you can trigger by accident. It'd be something the player would have to consciously pursue & would probably be a gradual process.

When the usual milestone inspection is replaced with a special scene with the manager, that marks the end of dialogue and description development for that girl. You can also verify if you're done by checking the noticeboard. You can continue to fatten her for more of the endgame currency, but you won't see any further changes.

Sure! That's something I'd love to happen, for the player to experience Dizzy's addiction & for the feeder girls to revel in it as they watch the player helplessly succumb to temptation and fatten themselves with Dizzy's doughnuts.

It would also allow access to the Dizzy's town location even if the player hasn't unlocked it yet. I'll try and include this in the next update.

I completely agree that those sex scenes don't currently feel right. 

My plan is to make sex a lot more involved, so it plays out like a mini game with different positions, acts, locations, a bigger impact if the player/girl/both are stuffed, eating during sex and absolutely who is leading it, especially with feeders or an immobile player.

Good news, I've located the cause of this & it should now be solved. Thanks again for letting me know about it.

This is fixed now; she'll lose significantly more weight from the device and avoid the trigger.

Thank you! :)

Good point regarding the day trips; they need to handle the new personalities better. I'll add some feedee/feeder-specific reactions to these in the next update!

The feeder girls do level much faster than the player, but my thoughts here were that you're the only character they get to fatten, whilst the player can fatten & gain XP from many girls. I tried to tune it so the feeder girls reach the level cap from fattening you. I'll have another look at it in case they get there too quickly.

Sure! I'd like to make this location more interesting.

I didn't present it very well, but this upgrade allows them to start hose feeding you doughnut batter, which is extra fattening.

(1 edit)

Good idea! I think that might be how I do it, plus making them vulnerable to Dizzy's addiction.

(1 edit)

Thank you! Glad you're enjoying it. :)

There's been quite a lot of demand for fattening feeders, so that will definitely be included in my next update.

I want to make Dizzy's addiction more complex & also have it affect the player. That could work well with feeder girls running the shop instead of the player; they would unlock it as a date location, then try to persuade the player to eat there and become addicted to the doughnuts.

I've thought about your third idea a few times before, but you're right that it would be tricky to implement. May happen someday, though!

It's not currently possible at all & I agree it should be a high priority. I'm thinking of adding a location in the town that'll let you divorce your wife (maybe a solicitor's office at the town square). Good idea with the cost; it shouldn't be something done lightly.

Good idea, I would like to add some interactions between non-player characters in future. Watch this space!

Thanks for flagging this, I'll investigate.

Yes, this is actually intended. You can only marry a girl if both you & her are mobile.

I may add an alternate home marriage system for immobile characters in the future.

This was an oversight, unfortunately. Thank you for spotting it! I've brought the Pub Quiz stomach capacity in line with the others. I intend to scale capacity with weight rather than weight stage at some point, maybe the next update. This'll allow a capacity exceeding 180 for all the minigames.

Thank you for the praise & flagging this issue!

I've investigated & found how this happened: it should now be fixed. Any feeder girls should also be removed when you next load your save.

I've had another look and added an extra safeguard to prevent this from happening. Thanks again for helping me solve this.

Not right now, but I would like to add a way to divorce your wife or break off an engagement. I'll include that in the next content update. It is possible to return your partner back to enormous & the care home using an item in the endgame shop.

(2 edits)

Thank you for reporting this! I released an update earlier which should hopefully have fixed it. Did you experience this on the latest version? (4.10)

(1 edit)

That does make sense, it'd help make being a feedee feel less tacked on if you could earn XP and upgrades from gaining weight yourself. I'd like players to be able to play how they want without feeling like they're missing out by doing so.

Alternative ways of making money could help, so you don't need to rely on the doughnut shop or feeder upgrades that boost money earned.

You're right that it didn't make sense to still have to pay for those events when with a feeder. One of the bug-fix updates I released this weekend addressed that, so hopefully those are showing up as free for you now (when you're there with a feeder).

(1 edit)

I hadn't actually thought about a feedee upgrade system! It's an interesting idea. 

I might add the ability to create feedism porn to generate income whilst you're immobile.

Hmm, you could try a different browser to see if that fixes the issue.

I totally agree that the new area needs a bonus to encourage players to fatten as many girls as possible to the final weight stages.

What I'm thinking is tying it into the potential new advancement/promotion mechanic. You'll get a small bonus for each milestone & then a big bonus once you reach the final scene. There would be a large penalty for moving a girl back to the care home to prevent players from obtaining the milestone bonuses, then inducing weight loss to earn the care home's affection bonus.

Your best bet to remove the duplicate wife might be to make her mobile again, then remove her from the game via the delete button in the phone (make sure you do a manual save first to be safe).

My original design behind the milestones was to allow players to continue to be rewarded for weight gain for as long as they wish. I added that final scene to mark the end of the dialogue & description changes. I'll add some text to explain this.

Thank you for flagging this!

I've had a look & the Concentrate wasn't scaling very well compared to the batter as it delivered a fixed amount of calories. I've changed the calorie calculation to be the same as the experimental feed when used on residents, whilst retaining the old fixed value if used on girls in town (the standard & batter mixes both get a calorie buff when used in the new area).

How weird! Must be some sort of issue with itch.io that's preventing you from posting. Glad you can post here & thank you for reporting the bug!

This should be fixed now, when a Dizzy's worker is moved to the care home, she will now be removed from your phone. You should be able to use the delete button to remove her from your phone on your existing save.

Are you using the incognito/private mode on your browser? That might be blocking the save function.

Thank you for finding and reporting this! I've just released a fix. If you already have a carer and you ask a mobile girl to move in with you, she will now replace your carer.

(1 edit)

I wasn't able to replicate the task issue, unfortunately, but I think I might know how it happened, and I've made a small change that I'm hoping will fix it for you. Let me know if you see it occur again!

I've also changed the buttons that load the main menu; these should work fine on the downloaded version now.

Right now, the feeders can't gain weight. But this is something I will very likely add in a future update, as there seems to be demand for this.

I'm glad you're like the new update & thank you for reporting the bugs you found! :)

I'm thinking of adding an advancement system to the new area that unlocks interactive versions of some of the things you see when you explore the place.

Those bugs should be fixed now.

I've changed the code to handle women at the new weight stages that aren't in the care home or the new area. You shouldn't be able to go out with them anymore, and they should be lined up for transfer to the care home either when you next visit them or at the start of the next day if they live with you.

I've also fixed the bug where you could encounter women assigned to the new area in town.

You're right, it was only working on girls. That's fixed now.

(1 edit)

Glad you're liking it so far!

I'd love to keep going in the 'open world' direction. I want players to have lots of choices available to them and plenty of systems that interact with one another.

I've sorted this out too, thanks again. :)