It'll be left open for at least a few weeks before I make my decision (whilst I work on a smaller update that polishes the last major release). Also, I plan to deliver all four updates in the poll eventually; the results will just help me choose what to work on first!
Taylor Applebrook
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I've just posted a new poll in the devlog. Check it out here and please vote to help me decide what the next big update will focus on!
https://taylorapplebrook.itch.io/second-helpings/devlog/1306776/what-should-be-t...
Happy New Year!
The mod system is still a ways off, but I plan to add a dedicated section to the Extras main menu item. From there, you will be able to download a template you can use to create a mod (which will include instructions) & you will also be able to load mods into your game, view a list of all installed mods & toggle them on or off.
I've had a look at this, and I think you may have just been unlucky, unfortunately!
I've checked the code and also tested it by going through those steps & was able to meet the girl again. Girls won't always appear in the same location each day & you aren't guaranteed to encounter them even if you visit a location they're at. They are much more likely to appear at locations they like, though, so if you know or have an idea where they might like to go, try focusing on those locations.
Wow! Thank you for taking the time to write such a long & detailed list of suggestions. I love many of your ideas for new scenes & descriptions.
A revamped sex scene is a high priority for me & may well be the focus of the next major content update (after I've finished a smaller update to polish the last release).
I might make hiding weights an optional feature, as although easy access to those numbers was a key foundational decision of the game, I do think something is lost with a lack of weigh-ins (which I may add as a scene regardless).
I've had a few requests for realistic health issues & I'm willing to add these as an optional setting when starting a new game.
I get what you're saying.
I have been thinking about adding personality-specific events to give them a bit more depth. For example, an encounter with the Eager Feedee's parents or the Seductive Feeder's ex. Every personality would have a few such events that you might encounter on a date.
Another option to add some conflict with Feedee characters would be to expand the fitness/weight loss system and add dialogue regarding that.
Interesting ideas! It does make sense that mobility scooters become normalised when obesity rates are high enough, and that the girls you encounter will already be using them.
I do plan to flesh out the obesity rate content, with alternative ways to boost the national rate & the chance to see the impact in an explorable London (which will be a playground for new tasks Dizzy's will set you in their plans for world fattification).
Changing character dialogue based on the obesity rate would be fun too, and may well be something I do in future!
Thank you for flagging this, I've changed how it works such that when your carer becomes immobile, she is now replaced by a new council carer. If your carer is your partner, she'll be cared for alongside you, otherwise she will be sent to Gentle Meadows. I've also added the progress bar to the next weight stage for carers.
That makes sense; if a character is fat enough to need a care home, they are probably past the point of using mobility scooters to travel into town.
Overriding the player's decision at barely mobile could provide another advantage to owning a scooter or high fitness, as both of these could allow the player to overcome it. I'd like to introduce player Dizzy's addiction, which might work similarly - the player would have to pass a roll check to see if they can do what they want to do.
Good point, now that you can opt out of eating on standard dates, it makes sense that you should be able opt out of eating on town events too.
I wasn't sure about including personalities on the girl cards, but I think adding the option to see them as an upgrade would be a good balance. I'll include both of these improvements in a small content update I want to release before the next big features are added.
I agree! I think something like this is becoming necessary now that the game lets you simulate being both a feedee and a feeder. Especially as upgrades that boost your working income and help with relationships are locked behind feeding girls.
What I may do is add XP gain to lots of different actions (including gaining weight yourself & exercising), then perhaps have four separate skill trees: Feeder, Feedee, Relationships & Fitness. The latter of those would help make exercise, weight loss & muscle development easier.
I'll probably remove all upgrades that boost income entirely and replace them with a better employment system that has multiple jobs, promotions, etc.
