Cellulite only shows up in the sex scene currently, but I'd like to appear in more places in the future (for example the beach and home activities).
Taylor Applebrook
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Thank you so much for leaving me such a nice comment & for your suggestions! I'd love to add more dialogue to the game & make the interactions with girls feel more varied and real.
I really like your idea of calling girls in more situations and not just to invite them out on a date. Don't be surprised if you see this added to the game in the future!
Mutual gain with feeders is coming relatively soon, as the smaller update I'm currently working on will let you fatten feeders.
Personality-specific stories are absolutely something I want to do. They will be in a future update, but not the next big one (they would have been part of the 'More Personalities' option, which is currently in third place in my poll).
I definitely plan to add more customisation options & more personalities in the future too. Please feel free to suggest anything you'd particularly like included!
I'm not certain yet! I've been thinking a lot about how I want the new jobs system to work, but not so much the home upgrades.
You'll definitely be able to house a girl to the final weight stage. I fear that if you have carers and multiple girls staying there, it won't be all that different from the care home. I'll have a think about it, but I welcome any suggestions!
This actually dates back to the original version of the game. I intended to prevent the awkwardness of going back and forth between your home and an immobile girl's three times in the same day. Working girls would only be available in one timeslot per day (as this was before the days of the week & days off work), so I added the 'Visited' system to limit visiting immobile girls to once per day as well.
I think you're right to question it as it is obsolete now, really. I might look at improving this in the polishing update I'm working on.
Dentist is the highest-paying job a girl can have. Solicitor, architect, scientist, pharmacist, optician, engineer, programmer, web developer, camgirl, accountant & marketing executive are also relatively high-paying jobs. But it's difficult to pick a cutoff as there's a gradual spectrum of incomes from a dentist down to a student.
Possibly! What were you thinking?
Right now, if you feed a girl enough on a date she can enter a stuffed or overstuffed state. That then triggers some unique descriptions, especially if you chain this across multiple meals on the same day. With the advanced sex system I plan to implement, fullness will become a bigger deal too.
Good idea regarding a willpower/gluttony stat! Resistance chance vs feeder girls is wholly based on affection at the moment, so it does make sense for there to be an additional component to that. I might reuse the appetite system used for the NPC girls to keep it consistent.
I can certainly add a chance to fail resisting the tube sessions. I'll include that in the polishing update I'm currently working on.
Thank you for the suggestion!
Although I added this to make it easy for returning players to meet the new personalities, I think I will make it possible to meet any personality this way.
After all, players can already meet a specific personality using the custom girl system, but they might not want to have to choose the appearance, name, etc., themselves.
However, to prevent the railway station from being the go-to place to meet girls (instead of the random encounters in town), I think I'll add this as an unlockable and maybe place some sort of limit on it, perhaps a cooldown between uses.
No problem! If the girl refuses the concentrate, you suffer a hit to affection, but the success chance isn't changed as it's fixed and unaffected by anything else (as you identified).
As the concentrate is so powerful, I wanted to ensure it retains a low success chance, regardless of any upgrades or affection modifiers. It's tricky, as I don't want it to replace the core game feeding mechanics, but at the same time, I don't want it to be too frustrating to use. I may need to tweak it further in the future.
