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Taylor Applebrook

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A member registered Feb 19, 2020 · View creator page →

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Thank you for the suggestion! Perhaps something like that could be a reward for advancing through Dizzy's in the Dizzy's update.

It's true, they're not very efficient right now. I'll do some calorie calculations to try and balance them better. The next update adds a new prize reward for the quiz & eating competition to make them more appealing too.

You're right, those dice rolls do take away player agency. I'll get that changed so if you're doing the events solo, it'll be totally up to you when you stop.

Good idea to have appetite affect capacity!

Thanks too for reporting about the random events. They date back to the original version of the game, so perhaps they got broken by one of the later updates. I'll look into it & get it fixed.

These characters will all become fattenable when I add an organisation you can join that's trying to stop Dizzy's!

How weird, sorry about this! I'll figure out why this happened and get it fixed.

I will very likely combine livestreaming and the autofeeder in a future update. The next update adds some more options to livestreaming, including hose feeding.

I'm sorry that they're all gone! Unfortunately, the saves aren't tied to your account but to your web browser's storage. Changing browser, device or clearing browser history can all delete your saves.

You can back up your saves via the Extras option in the main menu. At some point I want to add an option to save to a local file by default.

The saves are stored in your web browser's storage, so try using the original browser you first played it with. Unfortunately, loss of browser data, such as through use of incognito/private windows, a different device, browser history deletion etc will delete the saves. You can export all your save data via Extras in the main menu as a backup.

The researcher is independent of Dizzy's; my intention is for the home immobility route to remain separate from the Dizzy's immobility system.

Thanks for that bug report, I'll look into it.

Once a girl at your home is fat enough, you'll receive an invitation to assist an obesity researcher at a new location. She'll give you a daily mission to help the research that rewards a new currency to spend at a shop. That's where you'll find the new home upgrades aimed at immobile girls, plus some other stuff!

Sure, I could add some special locations only accessible by car!

Good idea, I'd love to add some vehicles you can purchase to travel around freely & not rely on public transport.

Sorry about this! There are a couple of bugs with this device at the moment, but they'll be fixed in the next update. It should work automatically when purchased.

It does make sense that to really sell some personalities, they should work differently from others. For example, the sneaky feeder feels a bit constrained by the game's systems to really deliver on the secret fattening theme.

The personality-focused update will include special personality-specific scenes to try and address this and help flesh out who they are more. So, whilst I probably won't be introducing a complex kidnapping system or similar, I'll definitely try to make the yandere personality feel like a real yandere with special yandere-only scenes.

I've had a lot of requests for trans content & this same update will also add both male characters, trans character creation options, plus the ability to transition within the game itself. All of these will be optional features for players who want them.

I'll keep adding more and more personalities over time, but with this particular update, I plan to include the 6 highest scoring from the poll, plus a dominant feeder personality, a new feeder personality and 2 mutual gaining personalities.

After the final update I have planned is done, I'll probably keep going!

Thank you! 

I really like your photo album idea. It's going to be a real challenge, but I'm looking forward to finishing the current update so I can start working on the full body images. Hopefully, I can make them good enough that people will want to scroll back through the transformations, or compare two specific images in the album as a before/after.

Tattoos will definitely be coming too in the sex update!

I'm not sure; possibly the sex update!

Don't worry, the design is still in its early days, so I'm happy to listen to suggestions! There will definitely be a reset option.

I'll probably create a post to get some feedback later down the line.

I may add some abilities that unlock when you reach certain skill levels. I was originally planning on letting you restyle characters yourself using the Hair & Beauty skill, for example. But I ended up cutting that.

The main part of the levelling revamp I have planned targets the feedism upgrade system. It'll be split into three trees with a much higher level cap, and a point to spend per level. This system will have far more available options than the current system & you won't be able to get everything on a single character.

The second part of the Jobs & Home update is currently ~70% done.

I don't currently have any plans for a legal system or for the player to be arrested. I do want girls to react to what you're wearing, though. Different personalities will appreciate different styles & they'll definitely have something to say if you're completely nude!

There'll be more polls in the future & potentially many more personalities!

With cosplay, it's actually already an interest girls can have & you can use the crafting table home upgrade to craft costumes. I plan to change clothes to items you can purchase, store and wear & the same will apply to the costumes. So that should fit in with what you'd like to see.

I can confirm that there'll be a way to move girls from the facility to your home in the next update.

Girls won't be automatically moved to the facility when you move towns in the next update, either. I wasn't aware of the job issue, so I'll make sure that gets sorted too. Thank you for reporting it!

Good idea, I could add some mass marketing options to the network overview page.

There'll be some changes here to account for pregnancy, plus I was thinking about an option to strip naked in front of the mirror, which would change the description accordingly. You'd then have some options to explore/play with your body, such as lifting and releasing your belly.

There aren't any changes so far, but I do like your gossip idea! It could include flavour text about the job/company, plus gossip about coworkers such as their gains/losses, job performance and interests.

The next update will add a new scene after a doctor's visit, where the girl reacts to how it went. You'll then have the standard end-of-date options, so you can continue the date to a new location if you like.

You're right that the weight loss medication can't currently be used on feeders, but that'll be changing in the next update (as I've moved it from the feeding submenu to activities).

Thank you so much for posting that! :)

For now, it is still required, but I definitely remain open to changing that in the future.

No problem, I hear you. If I ever do add ageing, I'll make it optional.

Thank you for taking the time to write up all those suggestions, I really appreciate it!

Unfortunately, I don't want the game to include too many futuristic aspects, so pocket dimensions and robots probably won't be included.

Also, lactation isn't really my thing, so I'm not sure the game will include something as detailed as what you've described. But don't worry, I plan to add a mod system, so all of this could be added to the game as optional mods!

I can definitely include hiccups as an optional feature in one of these updates. :)

It'll be a bit of a wait, but this fits with my vision for the Dizzy's & London update (no. 4 in the above list).

The organisation trying to stop Dizzy's will be populated by characters with new fatphobic personalities, including fitness influencers and anti-obesity activists. Of course, you'll be able to fatten them up and even corrupt them into feedists (which would be very difficult)!

Sure! You'll be pleased to know that I want to make it as realistic as I can.

My plan is to add more dynamic interactions with girls, where you can respond to things they say with different options. Some of these will gradually change how they view things and how they respond, potentially turning a normal girl into a feedist or at least from hating their weight gain to being neutral about it.

Possibly! I'll definitely keep it in mind.

Sure, I can add this!

Although I won't be adding real magic to the game, I could potentially include it as an interest in a future update (Wicca/crystals etc)!

Thank you so much for reporting this, it wasn't on my radar at all!

I'll get this changed in the next update, so you can't bypass the diminishing returns by making a huge payment from the get-go. I'm also thinking about having awareness decay over time, so marketing isn't just a one-and-done thing.

The update after next will include full body images of all female characters. Male characters will be coming in the one after that.

Futuristic tech could be a good mod idea for when I add the mod system!

Thank you!

I definitely want to keep adding more and more customisation options with each future update. The next update includes some more hairstyles & I'm planning to add custom clothes and tattoos with the update after that.

I'd love to change the game to have a 365 day calendar, with seasons, annual events (like Christmas, Easter) and also birthdays/anniversaries!

I think you're the first person I've seen mention the truffle! The next update includes some more ingredients of this type, with new status effects.

With the concentrate, that fixed 350k calories was intentional, as I didn't want it to be too overpowered (whereas I'm not too worried about that in the facility, where I'm happy for people to go wild and fatten girls up to crazy weights).

The care assistants are quite painful to fatten right now, but they'll be much easier to romance in the next update as you'll be able to take them out on dates (even if you don't work at the care home).

I'll be doing a revamp of dates in the 'More Personalities' update, which will make lots of changes to how persuasion, etc work. Before that, try day trips and gifts for quickly building affection.