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Taylor Applebrook

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A member registered Feb 19, 2020 · View creator page →

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It'll be left open for at least a few weeks before I make my decision (whilst I work on a smaller update that polishes the last major release). Also, I plan to deliver all four updates in the poll eventually; the results will just help me choose what to work on first!

Not to worry, the polish update for 3 is still on its way & will be released before I start work on the next major update. :)

I've just posted a new poll in the devlog. Check it out here and please vote to help me decide what the next big update will focus on!

https://taylorapplebrook.itch.io/second-helpings/devlog/1306776/what-should-be-t...

Good point. If added, I will definitely give body noises their own separate volume control.

Glad you like it! When creating the phone sound effect, I did think about the prospect of more. No promises, but you may see (hear!) these in a future update. :)

Thank you! Good point regarding the outdated game description, I've amended that now.

Thank you for being such a supportive player of my game. I appreciate you. :)

I can confirm that all the features you've mentioned will be added!

How weird! I'll try to figure out why this might have happened for you & make sure it's fixed in the next update.

Happy New Year!

The mod system is still a ways off, but I plan to add a dedicated section to the Extras main menu item. From there, you will be able to download a template you can use to create a mod (which will include instructions) & you will also be able to load mods into your game, view a list of all installed mods & toggle them on or off.

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I've had a look at this, and I think you may have just been unlucky, unfortunately!

I've checked the code and also tested it by going through those steps & was able to meet the girl again. Girls won't always appear in the same location each day & you aren't guaranteed to encounter them even if you visit a location they're at. They are much more likely to appear at locations they like, though, so if you know or have an idea where they might like to go, try focusing on those locations.

Thank you for your thoughts on these suggestions. I'll make sure to keep them in mind!

For the record, I'm not sure I'll ever be able to add slob/flatulence to the game as it's really not my thing. But this might be a good use case for the mod system I'd like to add.

Wow! Thank you for taking the time to write such a long & detailed list of suggestions. I love many of your ideas for new scenes & descriptions.

A revamped sex scene is a high priority for me & may well be the focus of the next major content update (after I've finished a smaller update to polish the last release).

I might make hiding weights an optional feature, as although easy access to those numbers was a key foundational decision of the game, I do think something is lost with a lack of weigh-ins (which I may add as a scene regardless).

I've had a few requests for realistic health issues & I'm willing to add these as an optional setting when starting a new game.

Happy new year & thank you so much for the kind comment!

Thank you! :)

I'll add solo eating at Dizzy's in the next update, along with player Dizzy's addiction.

Thanks for finding those two bugs, I'll make sure they've fixed soon!

I'll see what I can do to make these lines accessible again!

I plan to add more feedee personalities in the future & that'd be a great idea for one, thank you!

Right after I released the first version, I was accused of generating the game with AI. It was really demotivating after I'd spent countless hours of my free time working on it. I nearly gave up on it entirely.

Thank you so much! Feedback like yours really helps motivate me to keep working on it. :)

The flavour text changes based on the decisions made in wedding planning, but not character size, which is a missed opportunity! Thank you for this suggestion, I think I'll add that.

I get what you're saying.

I have been thinking about adding personality-specific events to give them a bit more depth. For example, an encounter with the Eager Feedee's parents or the Seductive Feeder's ex. Every personality would have a few such events that you might encounter on a date.

Another option to add some conflict with Feedee characters would be to expand the fitness/weight loss system and add dialogue regarding that.

Thank you! I'd love to keep adding new personalities & that's a great idea for a new one. :)

I plan to add more tasks and an advancement system within Dizzy's & catalysts could well be one of the rewards available!

That makes sense. If the clothes are completely outgrown, I'll force the purchase and have it so there's no way to escape. I'll include that in the minor update I'm currently working on.

Choosing the 'Leave her be' option should allow you to reach the High Street Shops area & from there you can visit either 'Primarch' or the corresponding plus-size store. I might rename Primarch to 'Primarch Clothes' so it's clearer.

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Interesting ideas! It does make sense that mobility scooters become normalised when obesity rates are high enough, and that the girls you encounter will already be using them.

I do plan to flesh out the obesity rate content, with alternative ways to boost the national rate & the chance to see the impact in an explorable London (which will be a playground for new tasks Dizzy's will set you in their plans for world fattification).

Changing character dialogue based on the obesity rate would be fun too, and may well be something I do in future!

You can find them whilst exploring the facility. Don't be put off if you encounter a security guard turning you away!

I'm really glad you're enjoying it, thank you for playing. :)

Thanks too for spotting that typo, I've fixed that now.

Good point, I've just released an update that fixes this. Thank you for reporting it!

Thank you for flagging this, I've changed how it works such that when your carer becomes immobile, she is now replaced by a new council carer. If your carer is your partner, she'll be cared for alongside you, otherwise she will be sent to Gentle Meadows. I've also added the progress bar to the next weight stage for carers.

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These bugs are now fixed.

Thank you for identifying these!

I've just released an update (4.14) that should fix all three. With point 3, the 'off' actually referred to the girl being off work rather than the button being off, but I've added 'work' to the end of the text to make this clearer.

Sure, I can add that as a setting.

I'd be happy to make this as in-depth as players want it to be, so I can certainly include the likelihood of traits and personalities as options. I can also make it configurable for each new town you move to.

Sure! I can get that sorted.

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That makes sense; if a character is fat enough to need a care home, they are probably past the point of using mobility scooters to travel into town.

Overriding the player's decision at barely mobile could provide another advantage to owning a scooter or high fitness, as both of these could allow the player to overcome it. I'd like to introduce player Dizzy's addiction, which might work similarly - the player would have to pass a roll check to see if they can do what they want to do.

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Good point, now that you can opt out of eating on standard dates, it makes sense that you should be able opt out of eating on town events too.

I wasn't sure about including personalities on the girl cards, but I think adding the option to see them as an upgrade would be a good balance. I'll include both of these improvements in a small content update I want to release before the next big features are added.

I agree! I think something like this is becoming necessary now that the game lets you simulate being both a feedee and a feeder. Especially as upgrades that boost your working income and help with relationships are locked behind feeding girls.

What I may do is add XP gain to lots of different actions (including gaining weight yourself & exercising), then perhaps have four separate skill trees: Feeder, Feedee, Relationships & Fitness. The latter of those would help make exercise, weight loss & muscle development easier.

I'll probably remove all upgrades that boost income entirely and replace them with a better employment system that has multiple jobs, promotions, etc.

Good idea! I like that it'd open up the town to immobile characters, as that part of the game can feel quite limiting. I'm envisaging a reluctant girl using it of her own volition more & more as she gains weight and gets closer to immobility.

Good idea, I can add some settings when starting a new game that control how girls are generated in the town.