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Taylor Applebrook

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A member registered Feb 19, 2020 · View creator page →

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Recent community posts

Sure! I'll include that in the sex update.

I hear you both. I'll be adding a way to purchase the catalysts in the Dizzy's & London update, after you've ranked up within the Dizzy's organisation.

Thankfully, there's already a confirmation modal in place for the regression device to prevent accidental loss of progress!

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I really appreciate you sticking around since the start of development & your kind words about my game!

I'm not currently planning on setting up any separate communities for discussion outside these comments. But, to save you from having to visit this page to check for updates, there's an itch.io setting that'll let you get email notifications whenever I post any devlogs (see screenshot below). I'll always post a devlog when I release a content update (I already have one written and ready to post for Jobs & Home!), so you'll always be notified about any important updates.


I've done my best to make the portraits match the current descriptions of the girls. So if the description states a girl has a double chin, that should be represented in the portrait too.

I've also added a new face fat severity dropdown to the new game options. You can use this to increase or decrease how fat girls' faces get across all gain patterns.

Good idea. I plan to add lots of positions in the sex update, so changing how they work based on participant size and shape could both help realism and make things more varied.

Thank you, I'm glad you like it!

I completely agree about the sex being repetitive. Once I've finished the update I'll be releasing shortly, that'll be my next focus.

Thank you too for finding & reporting that bug, I'll get that sorted.

Sure! Here's a screenshot showing some of the kinds of portraits the game can generate. You'll have to wait & see how they look fatter!


You can pick one up at the Jewelsmiths shop on the high street.

Those are some great suggestions, thank you for taking the time to create an account to post them. :)

I'll definitely add the first two as they would be nice QOL improvements. With the third, I'd like to expand on the national obesity rate in future updates. I may add a victory screen before that happens, but expect it to become something much more complex in the future!

Thank you so much!

I'm really grateful for how many comments & suggestions I've received, they're a big help in my quest to make the game the best it can be.

The next update will include a bunch of home upgrades that tie in with girls' interests, as I wanted these to be more than just conversation topics on dates.

I think your idea about using these to flesh out personalities would work really well. Each personality has certain interests they will always like or dislike (jobs also affect chosen interests, plus randomly selected interests to round it out). So, I could add special dialogue when you engage a certain personality with a home activity tied to their intrinsic likes or dislikes (with an allowance for custom girls who might not fit this).

It's touch-and-go whether I'll be able to finish it by the end of the month. I'm working as hard as I can on it, but it won't be released until next weekend at the earliest.

Hopefully it'll live up to the hype!

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The next update adds a passive weight loss home upgrade, but I might expand on the Metabolic Regression Device & allow the player to use it, or something similar, beyond escaping the facility. That'll probably be a reward from the new Dizzy's progression systems I'll add in the London update.

I want to include more detailed weight descriptions in the sex update. I'm not too far away from starting work on that now that I've nearly finished Jobs & Home. I'll add lots more interactions with girls whilst they're naked, where their cellulite & stretch marks will be fully visible.

Glad you like it & I may well add translations at some point in the future, when the game nears completion (or via a modding system I want to add).

Yes, a passive weight-loss upgrade will also be available :)

The next update lets you have lots of girlfriends all living together with you, so hopefully that'll help make up for it!

I'm happy to add it back in later on, as an optional feature, if there's demand!

Many thanks for finding this & taking the time to report it so clearly.  I'll get it fixed in the next update.

Thank you so much!

Good ideas with Dizzy's. I would definitely like to make this stage of the game less repetitive. I'll probably include those suggestions in the sex update, which will also allow you to make love to girls at the blob stage, plus explore their bodies!

That update might also include a burping option when starting a new game, as that's been on my to-do list for a while now.

There'll be a mini-fridge home upgrade in the next update that you can use to trigger passive weight-gain. I could have it scale with appetite.

Time certainly flies by. Hopefully I can keep it going for a long time to come, as there's still so much I want to add. :)

It's not possible to break up with a girlfriend at the moment & that's something I should probably add at some point!

Glad you're enjoying the game & I hope the updates will be to your liking. :)

I'm still aiming to get it finished by the end of the month, but I can't say for certain. The good news is it's a bank holiday weekend here in the UK, so I have Monday off work to keep grinding on it!

I'm not currently planning any further stages, but never say never! If I did add more, I'd do my best to make them realistic enough to be believable, though.

Thank you! The next update will include some basic interaction between girls, in that your colleagues will interact with one another. But I'd like to take that further, including potentially dates where you might encounter another girl you know.

Many thanks for reporting this!

I've just released version 4.40, which should fix it.

Interesting ideas. I would definitely like to add more world customisation in the future. One suggestion I've previously received was to add town creation options, to change parameters like average height, etc, so this could fit in with that.

I have been thinking about a create-a-gain-pattern tool under Extras. I may also allow players to set the exact proportions for each of the eight body parts in character creation (for both the player and custom girls), as an advanced mode.

The body type system is mostly a style choice; I wanted girls to have labelled body shapes such as hourglass, pear & apple. There's also dialogue and clothing unique to particular body shapes.

But in terms of sizing, it does actually already work a bit like you describe. Each character has eight body part sizes: neck, arms, chest, waist, belly, hips, thighs & bum. The gain patterns determine the basic ratio of these, but there is also a random element, such that not every apple-shaped girl will gain in exactly the same way.

Glad you like it!

I'd like to add more gain pattern options in the future & could certainly add those two. :)

Just a fix for a bug posted a few comments down, where a player was stuck on the wrong blob milestone stage.

I'm open to adding language options at some point, but it probably won't be until the game nears completion. I'm planning on adding a modding system too, so a translation could be a good mod idea.

I can take another stab at solving this. I don't suppose you could take a screenshot or post the exact wording of the error you're getting, could you? Do you get the same error for both saving and exporting, or different errors? Also, is this happening with your first saves, or do you have lots of older saves for different towns/characters?

Thank you for reporting this! I've just released version 4.39, which should fix your stats & progress when you next check the mirror or interact with your feeder.

The indexedDB saving system introduced in the polishing update gives most players unlimited saves, but it's not fully supported across all browsers & devices. The old saving method (with a 5 MB limit) is still available in the game as a backup. I think if I give players more control over their manual saves, that'll help players who are dependent on the old system.

I could introduce a system where manual saving has more player control, so they can choose to create a new save, overwrite an old one or delete saves from the manual saving button.

I had to revert the fix, unfortunately, as it was causing problems for other players. I'll try to figure out a solution that works for everyone & include that in the Job & Home update coming soon.

In the meantime, you could try deleting some older saves to free up space, or try playing the game via the official itch.io app, which supports macOS. You can export and import your data via the 'Extras' main menu option & it may circumvent the save memory limit.

I'm really sorry about that. :(

I've rolled it back to version 4.35 from prior to the saving tweaks I made today. Hopefully that will work again for you now!

Thank you for letting me know!

I've just released another update, 4.38, to try to prevent this. Is it working for you now? If not, you may need to delete some older saves to clear space, or try a different browser. You can back up your saves using the export function under 'Extras' in the main menu.

Sorry about that! I've just released version 4.37, which should get it working for you again. I think some browser security settings could cause the tweaked saving to fail, but the update restores the original saving as a backup in case that happens.