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Taylor Applebrook

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A member registered Feb 19, 2020 · View creator page →

Creator of

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Cellulite only shows up in the sex scene currently, but I'd like to appear in more places in the future (for example the beach and home activities).

I plan on adding a web modelling/porn route, which will operate a bit like a self-employed business. I'm also going to introduce a much more complex job system, which will help you earn more money.

No problem, I'm grateful for everyone's suggestions to help improve the game. :)

I'm really glad I was able to make something you like so much! :)

You're right that the game could benefit from tracking the direction of weight changes and then having dialogue appropriate for that, rather than assuming the girl is gaining. That'll definitely be something I add in future.

Thanks for your suggestions, I'll keep them in mind!

Moving back & forth between towns with your partner will be in the polishing update (plus fixes to dating DDD staff). This is mostly done now, so it won't be too much longer before I can release it.

Thank you so much for leaving me such a nice comment & for your suggestions! I'd love to add more dialogue to the game & make the interactions with girls feel more varied and real.

I really like your idea of calling girls in more situations and not just to invite them out on a date. Don't be surprised if you see this added to the game in the future!

Mutual gain with feeders is coming relatively soon, as the smaller update I'm currently working on will let you fatten feeders.

Personality-specific stories are absolutely something I want to do. They will be in a future update, but not the next big one (they would have been part of the 'More Personalities' option, which is currently in third place in my poll).

I definitely plan to add more customisation options & more personalities in the future too. Please feel free to suggest anything you'd particularly like included!

Thanks for the report! I'm making good progress on the polishing update and my aim is for it to fix all these DDD staff bugs.

Thank you! :)

I wanted it to be tricky to convince girls to try the Concentrate as it is so powerful & I didn't want it to be too game-breaking.

I'm not certain yet! I've been thinking a lot about how I want the new jobs system to work, but not so much the home upgrades.

You'll definitely be able to house a girl to the final weight stage. I fear that if you have carers and multiple girls staying there, it won't be all that different from the care home. I'll have a think about it, but I welcome any suggestions!

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Not at the moment, but I may change this in a future update. Perhaps the one that expands the home options.

Thanks for these bug reports, they're a big help. :)

I was thinking of adding something like this (someone else recently requested this too). When I add it, I'll be sure to include height as one of the things you can adjust. :)

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You're right, this needs some improvement. I'll adjust it in the polishing update!

Thank you for finding this, I'll get that fixed.

This actually dates back to the original version of the game. I intended to prevent the awkwardness of going back and forth between your home and an immobile girl's three times in the same day. Working girls would only be available in one timeslot per day (as this was before the days of the week & days off work), so I added the 'Visited' system to limit visiting immobile girls to once per day as well.

I think you're right to question it as it is obsolete now, really. I might look at improving this in the polishing update I'm working on.

Thanks for finding & reporting this! I'll get it fixed.

Thank you, I'll improve this too.

Sure! I'll tune this so it's there for longer in the polishing update I'm working on.

Many thanks for reporting this. I haven't had any luck replicating the problem, but it sounds like your carer may not have generated for some reason. I've added a failsafe so that if you're immobile at home & have no carer, one is generated. Hopefully that fixes this for you!

I do have plans for player Dizzy's addiction & expect to see them relatively soon! I'm currently working on a minor content update to polish the last release & this will actually be one of the new features it'll include. :)

Thank you for the suggestion! An achievement system could help track how much of the content you've seen. And maybe they could offer rewards for future playthroughs. I'll have a think about it.

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Dentist is the highest-paying job a girl can have. Solicitor, architect, scientist, pharmacist, optician, engineer, programmer, web developer, camgirl, accountant & marketing executive are also relatively high-paying jobs. But it's difficult to pick a cutoff as there's a gradual spectrum of incomes from a dentist down to a student.

Possibly! What were you thinking?

Right now, if you feed a girl enough on a date she can enter a stuffed or overstuffed state. That then triggers some unique descriptions, especially if you chain this across multiple meals on the same day. With the advanced sex system I plan to implement, fullness will become a bigger deal too.

I may add the ability to enter cheat codes to settings in a future update, but if you're losing your progress, have you tried using the import/export data feature in the Extras section of the main menu?

That's right, they're not a fully fledged personality as you can only interact with them in that specific area.

You reach it when either you or a girl outgrows the care home. 

If you're the one who has fattened up enough to reach this point, then you'll meet the Sadistic Feeder if you haven't interacted enough with the four main feeder personalities.

Player pregnancy will definitely be added at some point!

I'm happy to add some feeder/feedee versions of the original personalities if desired. Perhaps when I'm working on the 'More Personalities' update, I'll create a poll or similar to identify which people might want and add the most popular.

Not to worry, I'll release all four of these updates eventually!

I'm glad you like the Reluctant Feedee & I appreciate you taking the time to repost this comment to make sure I saw it! With planned features like personality-specific events, every personality should get some more depth & become more interesting to date.

Tricky one. Including a list of connected towns might be the answer & I may limit the length and include a button or similar to view the full length in the case of many connected towns.

Thanks for the detailed report. I'll try to solve this and include a fix in the polishing update I'm working on. :)

Good idea regarding a willpower/gluttony stat! Resistance chance vs feeder girls is wholly based on affection at the moment, so it does make sense for there to be an additional component to that. I might reuse the appetite system used for the NPC girls to keep it consistent.

I can certainly add a chance to fail resisting the tube sessions. I'll include that in the polishing update I'm currently working on.

Thank you, I'm glad you like it! :)

Good spot regarding the Sadistic Feeder. I'll have her start at max level, given that you meet her in the endgame.

Thank you for the suggestion!

Although I added this to make it easy for returning players to meet the new personalities, I think I will make it possible to meet any personality this way.

After all, players can already meet a specific personality using the custom girl system, but they might not want to have to choose the appearance, name, etc., themselves.

However, to prevent the railway station from being the go-to place to meet girls (instead of the random encounters in town), I think I'll add this as an unlockable and maybe place some sort of limit on it, perhaps a cooldown between uses.

No problem! If the girl refuses the concentrate, you suffer a hit to affection, but the success chance isn't changed as it's fixed and unaffected by anything else (as you identified).

As the concentrate is so powerful, I wanted to ensure it retains a low success chance, regardless of any upgrades or affection modifiers. It's tricky, as I don't want it to replace the core game feeding mechanics, but at the same time, I don't want it to be too frustrating to use. I may need to tweak it further in the future.

Thanks for pointing this out; you're right to question it, as the success chance was actually 10%, not 25% as stated in the game. I've fixed this now. If you're successful once with it for a specific girl, then the chance doubles to 50% for her thereafter.

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It'll be left open for at least a few weeks before I make my decision (whilst I work on a smaller update that polishes the last major release). Also, I plan to deliver all four updates in the poll eventually; the results will just help me choose what to work on first!

Not to worry, the polish update for 3 is still on its way & will be released before I start work on the next major update. :)