Go for it! I'm more than happy for you to share it. Feel free to describe it as you wish. :)
Taylor Applebrook
Creator of
Recent community posts
My plan is for them to function similarly to the facility milestones. I haven't quite finalised this particular system yet, but I'd like it to support any existing blob girls you have without them being immediately sent to the facility, whilst also giving the player challenges to deal with as the girl's size increases.
So, don't worry about making any preparations before the update!
Feeders need to have unlocked the Dizzy's Delightful Doughnuts feeder upgrade before they'll take over the shop, maybe that's the blocker? They also need to reside in that particular town and not be immobile.
I'll make sure it's possible to give weight-loss medicine to feeders in the next update. There'll also be a bariatric surgery option for faster, but more expensive, weight loss.
If you have health issues enabled for your save, you'll see the following:
- Each illness will have different tiers of symptoms, with worse symptoms appearing the more unhealthy the character is.
- Whilst obesity will impact a character's health, you'll be able to create healthy meals, shakes and snacks using new ingredients to counteract this. Exercise will also help.
- The doctor's home visits will be to check up on immobile characters at your home.
- Failing to treat your, or a girl's, health conditions could result in hospitalisation. The character will be placed out of action until their health recovers.
- The hospital will be a new location & you'll be able to visit any girls residing there.
I'm glad you like my game & I'm happy to say that some of your suggestions will be in the next update!
1. I've added the portraits to most parts of the game, including dates, minigames and livestreams. I've also created a new facial expression system, so that the girls will visibly react based on how they're feeling!
2. I'm planning to add more feeder, feedee and mutual gainer personalities in a future update, plus a corruption system to turn normal girls into feedists. Have you encountered the eager, reluctant and bashful feedee types yet? They sound similar to what you're looking for.
3. In the sex update I'll be adding full body images & the mirror option will let you view your full naked body at any time to see how your weight gain unfolds. It'll only be a single angle to begin with, but I could add a rear view in future.
4. The next update does actually have a basic animation for hose feeding! Don't expect too much, but it does show the girl with a hose in her mouth, swallowing it down and reacting to it as she becomes stuffed.
The good news is that this will be in the next update and is actually one of the new features that's complete.
You can even watch livestreams for existing OF models and pay them to do hose feeding. They'll play the minigame themselves, and you'll see it through the new upgraded portrait system I've put together!
Seems like this is a popular suggestion! My design with the feeder girls was to mirror the player, so with players getting customisable homes full of home upgrades, it does make sense for the feeder girls to get the same.
I'd definitely like to add more feeder personalities plus a feedee skill tree too!
I do like the idea of being able to track the weight history of girls, similar to the graph on Feabie! One problem is that the saves are already getting really big, and recording the weight history for every girl would add a lot of new data.
I could make it something you have to actively do in-game, maybe a scales home upgrade, with a special weigh-in scene with a girl and the option to record their weight on the graph.
You're right, the levelling system is due a revamp (it's not that different from how it was in the original version of the game, but a lot has changed since). I'd love to add skill trees and make levelling feel more like a journey. Imagine Feeder, Feedee and Fitness skill trees, with, say, 50 levels, and lots of decisions as to which upgrades to pick.
We think alike! Something like this is in the pipeline; more information about it can be found here: https://taylorapplebrook.itch.io/second-helpings/devlog/1306776/what-should-be-t...
There are definitely some similarities, but with Goth, I plan to lean more into darkness/romantic melancholy. With Sweet, the personality will be more naive and trusting (whereas Bubbly is more extroverted and Kind is more maternal).
Chav won't be Scottish/Irish by default, but I could add a filter to transform the dialogue of any of the personalities to have an accent! I might look at doing that in the Dizzy's & London update.
Don't worry, hospitalisation won't appear unless you have the 'Health Issues' game setting from the Jobs & Home update enabled.
It'll only occur if you ignore a character's health, to add more incentive to go to the doctor and take medication/use the CPAP machine. The hospitalisation itself is a break from gameplay to recover and doesn't result in any permanent effects.
