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(3 edits) (+1)

Hey, glad to see you back. I totally get what you're saying. I’ve actually been thinking about making a '2.0' or 'Extended Version' lately, like adding more levels, images, audio and an actual ending, but I’m still not 100% sure if I’ll go through with it.

Regarding the Ghost Girl level: I tweaked the script because I noticed the scream triggers exactly 70 seconds after the Baphomet image (you can double-check this in the second part of OHC’s video). In the original, OHC manages to get past her by jumping over her, but it looks terrible from a quality standpoint. That’s why I decided to make the hallway slightly wider so you can walk past her, and lowered the jump height so players can't just hop over NPCs.

About the loading screens: This is definitely on my 'must-fix' list for the future. Since it's not a big of a deal, I don't have a set date for it yet—might be tomorrow, might be next month... I’m not sure.

Regarding the ending: I first discovered Sad Satan back in 2015 when I was around 12 or 14. One of the things that stuck with me the most was that ending... Being trapped in a loop forever. Sad Satan follows that 'cursed lost media' or creepypasta style, similar to Sonic.exe. Those games don't usually have a standard 'ending,' let alone a 'You Win' screen. Instead, they usually end with creepy game-over screens, softlocks, or the game crashing/deleting itself. A 'Winner' screen would completely ruin the atmosphere these games try to build.

In the original 4chan clone, it also ended that way; trapped forever with some song in the background. Since the theory is that OHC is the creator of both versions, I believe this ending is objectively the most accurate. That said, I could still add 'secrets' or 'extra zones' within the existing levels without breaking the original canon, similar to the easter eggs in Sonic.exe where backtracking at a specific moment teleports you to a new area. For example, I could hide a 'You Win' screen in the final level if you follow a very specific path... but that’s a conversation for another time.

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I am on board with all of your Suggestions, More secret Endings are always welcome!!! The Purist Experience is still here after all!

The Ghost Girl sceam after 70 seconds does work really well for a Youtube Video, not so much when you are just playing casually.

I think a more flexible Trigger would be better here, just my Opinion of course.

Yeah and that´s it, just minor NItpicks from my Side, your Version will become the definitive Version in the Future!!! Looking forward to your Version 2.0 Release if you decide to go through with it of course... and you can expect a perfect Rating and a Youtube Playthrough from me when it´s finished, i don´t like rating things when they are not done yet..

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Hey man, I see your point. But keep in mind that the scream could trigger while the player is already in the room with the ghost girl group, or at any other point... It all depends on the player's pace. This gives the scream a sort of 'new role,' since it can go off at different moments for everyone depending on how they play through those 70 seconds.

By the way, I finally removed the only unnecessary loading screen, along with a level that only contained a single script (I moved that script to its original intended level). To see these changes, just replay level '9'

One Loadingscreen before JPeg Crash Overlay gone, only one left to go in Level 2.

Great Job!!! This is immediatly much better than before!!!

Another excellent Update. The Textmessages 1A!!! The Textures of the final Levels, I bet many didn´t even notice how different they were in the Original OHC Youtube Playthrough!!!

The Thing that happens after the Ghost Girl chased you, WOW. Your Remake does this now the best, way better than every other Remake I have played so far!!!

If I want to be very petty I could only add small Nitpicks here and there but that´s basically it.

That I think 70 seconds is too long for the Ghost Girl Scream, minor Nitpick at best. And that the fake Crash Overlay in the second Level should happen instantly without Loadingscreen...

And that´s basically it, In every other Aspect your Remake is perfect!!! Awesome Job with this!!!

Or that one yellow Lightbeam that is missing in your Remake in Level 1 and Level 2, so minor I bet many haven´t even noticed it.

You can see it in OHC´s Playthrough at 4:20 Level 1

and 5:43 Level 2


 
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Thanks! I’m glad you think it’s the best remake to date. Regarding the 'JPG overlay' in level 2/3: you should take another look at OHC's video. You see, when the overlay ends, the player is already moving and the audio continues for a fraction of a second. This means the overlay is correctly placed in Level 3, as it allows the player to move while the image is still on screen.

If you watch closely, Level 2 and Level 3 are actually separate levels with different filters. Because of that, I can't remove either one, which means that extra loading screen is unavoidable unless I cut one of the levels entirely, which wouldn't be nice for a well-made remake.

As for the Ghost Girl trigger, I see where you're coming from, but I think it works better this way for now.

As for the yellow light, I tried to replicate it for hours a while ago, but I wasn't able to. Anyway, I didn't care much because it looked like a lighting glitch, haha.

That being said, would you want a 'custom build / personalized copy' for you? I could make a version where the Level 3 overlay trigger is moved to the end of Level 2, set the Ghost Girl scream to a 15-second trigger, or even add an extra zone and a ending. Let me know if you’d be interested in that!

A custom build just for me... That would be awesome!!! Sorry I didn´t expect this... you serious??? 

Oh man Thanks from the bottom of my heart!!! Wow I don´t know what to say of course I am interested!!!

btw. After replaying the Obscure Horror Corner Reupload on Archive.org. This one just combines Level 2 and 3 to one single Level and only uses Level 3´s Filters and Lighting. 

Never picked up on this... But I kind of like it this way even if it´s not accurate, has it´s own pros and cons I suppose...

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Yeah, no prob! How changed do you want it? 1-Change the Ghost Girl scream to trigger in 15s 2-Add a secret ending screen and/or a secret zone 3-Replace lvl2 with archive.org's build lvl2 (maybe???) 4-?

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First of. Wow Thank you once again from the bottom of my heart!!!

How I would like my Build...

Ah before I begin: Here is the Link to the Obscure Horror Corner Version Reupload from Archive.org I will mention here just in case: https://archive.org/details/game_20250111_202501

btw. the Reupload is from me, I downloaded this Sad Satan Version a bunch of years ago here on Itchio, but unfortantently this Version was patched with unnecessary Gore for some Reason that´s why I decided to reupload this older Build myself...

Ghost Girl Scream: 20 seconds, just to make sure...

Secret ending screen would be awesome. Easiest Way to do this would be by just adding Level 12 from Archive.org Build so I agree with you, fully on Board with this, it has also two more Levels after this and a banger you Win Screen that plays banger Ytse Jam by Dream Theater, if you add this this would be amazing!!!

Level 2 like Archive.org Build, that would be awesome!!! So combining Level 2 and 3 to one single Level and use only Level 3 Graphicsfilter and Lighting. 

For me losing the Level 2 Filter is no huge Loss for me. So now I have the Fake Crash immediatly without any prior Loadingscreen Warning.

If this is too much put the Loadingscreen to the Beginning of Level 3 instead, that would also work for me. Oh I should explain better, Fake Jpeg Crash without Loading still in Level 2, after it´s done it loads Level 3 with a Loadingscreen.

Yeah I admit I am super petty with things like this, I am sorry... 

Oh have forgotten one thing. A Level Select would also be nice... As far as I remember this is just one Toggle before compiling the Game. 

Why didn´t I think of that before???

But anyway thanks one Final Time for this, I really appreciate this!!! You are the best!!!

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No problem, bro! :) Unfortunately, I can’t add a level selector for one specific reason: Terror Engine Reborn 2.1 was the version originally used to create Sad Satan. I’ve been hunting for that version, but it’s basically lost media at this point—impossible to find.

If I use version 2.5a to compile the game, the lighting and even the skybox textures change drastically because of the version jump (you can see this for yourself if you try to run Level 1 on Terror Engine Reborn 2.5a). That’s why I can’t implement a level selector or even create a 32-bit build, sadly... If only someone could get their hands on a copy of version 2.1...

Anyway, everything else is doable. So, just to make sure I’ve got this right:

  1. Replace "Level 2" of this version with the "Level 2" from the archive.org version.
  2. Set a 20-second trigger for the ghost girl’s scream.
  3. Add a secret zone (plus some new audio and images).
  4. An ending screen with "Ytse Jam" by Dream Theater playing in the background.

By the way, thanks for the review! I really appreciate it.

Absolutly perfect!!! Nothing else to add. Like I said before you are the best!!!

That you go out of your way of doing this... I am speechless.... 

That the Level Select thing doesn´t work is no big Deal... I have completly forgotten about this weird Thing while compiling... yeah Terror Engine can be a bitch...