Sounds doable, and like a good small request!
To clarify, which one would you prefer:
- Damaging actions that do 0 damage miss instead (true miss) or
- the target and text/visuals will act like there was a miss (fake miss)?
I haven’t looked at the code yet, so this is just in case either isn’t too complicated for a “sketch plugin”. It could make a difference in terms of side effects (like whether status effects are inflicted).