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(+1)

I want a plug in to display "Miss" instead of "0" when the damage is 0.

(1 edit)

Sounds doable, and like a good small request!

To clarify, which one would you prefer:

  • Damaging actions that do 0 damage miss instead (true miss) or
  • the target and text/visuals will act like there was a miss (fake miss)?

I haven’t looked at the code yet, so this is just in case either isn’t too complicated for a “sketch plugin”. It could make a difference in terms of side effects (like whether status effects are inflicted).

The ‘fake’ implementation was easier.

I also made one that reports those zero-damage hits as evaded instead, since it was a one-word difference.

(1 edit) (+1)

Yeah I'm only interested in the visuals. Fake is good. I just tested it and it works like a charm. Thanks a lot! The only difference between a true miss is the animation though. I didn't think about that. It's displaying the hit animation with the miss text. In case that's an easy fix you may consider making. But otherwise it works as intended. Thanks again.

In my test, it seemed to play the skill animation and then a miss/evade motion on the target.
I just tried changing Game_Action.prototype.executeDamage instead, but got the the same result.

At least currently, it doesn’t look like something I’d be likely to figure out within an hour, so a ‘true miss’ implementation that doesn’t show the skill animation isn’t something I’ll attempt for now.