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(1 edit) (+1)

Yeah I'm only interested in the visuals. Fake is good. I just tested it and it works like a charm. Thanks a lot! The only difference between a true miss is the animation though. I didn't think about that. It's displaying the hit animation with the miss text. In case that's an easy fix you may consider making. But otherwise it works as intended. Thanks again.

In my test, it seemed to play the skill animation and then a miss/evade motion on the target.
I just tried changing Game_Action.prototype.executeDamage instead, but got the the same result.

At least currently, it doesn’t look like something I’d be likely to figure out within an hour, so a ‘true miss’ implementation that doesn’t show the skill animation isn’t something I’ll attempt for now.