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(+1)

shouldn’t you limit the size that it can get rather than make it an infinite space?

Sounds like a bad idea to me and a strange thing to ask, to forcibly restrict the scripting area and thus the maximum amount of blocks you can manage in one actor. Especially for me after making such horrors as this “simple” battle system:

spaghetti

In Unreal Engine’s Blueprints language, there is an option to collapse a set of blocks into one, to preserve space and also group blocks — essentially a scenario inside a scenario. There’re also ways to declare reusable functions in a similar fashion in UE. I would like to implement something like that one day.

(8 edits) (+1)

Well, I'm just thinking of Performance issues, that's all.

I've 2 final questions and 1 important SECURITY Alert for you.

     Security Alert (if I try to just even save an image on here):

Security Warning: Recently, scammers have been posting comments sharing fake update and download links for the game. These links lead to malware. Official game updates are always on the game's itch.io page, never from external links in comments.

1. Hollow Woods: I saw the banner of this on one of your posts below (115 Days Ago). Is it an actual game you're making?

2. How do I access your default TileSet within WT? I've found no button about it, yet your v0.6.0 Update clearly shows it (under Import Tiles), along with Asset Browser, which is where??? I re-made your 2 Tutorials via drawing your 'granny' and other assets in WT, since I couldn't find your default TS.

PS: Do you plan to release the source code for your Battle System? (Since you can't see any text from your pic.) As you may know, someone made an RPG System awhile back for Bitsy, which is very simple compared to yours for Whimtale. 

PPS: Thanks for the v1.0.0 Update! (I read the page for it, but the only 2 things I noticed that mattered to me were: Up-Down Arrows BUG Fixed, and do I see that you slowed-down Player Movement Speed somewhat? Yes! But SADLY, I still have the Actor Scenario Blocks' ToolTips Text being Cut-Off issue!)

Thanks again for your time, as always, and have a great day. :)

Though you've explained about the WT engine and its limits with ToolTips, here's what I could glean from a brave search (FWIW):

In general software or web-based interfaces, tooltip cutoffs are often caused by CSS properties such as overflow: hidden on parent containers, which clips content that extends beyond the element's boundaries. Adjusting the overflow property to visible or ensuring the tooltip container dynamically resizes to fit its content can resolve this. For instance, in a CSS tooltip, if the parent element restricts overflow, the tooltip text may be cut off unless the overflow is explicitly set to visible.

Additionally, in some cases, specific characters like commas or semicolons in the tooltip text can cause truncation in certain editors, such as the Buff Editor in Warcraft III, where text is cut at the first comma or semicolon. This behavior may be due to how the engine parses the string, and the workaround is to avoid using such punctuation or restructure the text.

In summary, tooltip cutoffs are typically due to either hard limits in the engine, CSS overflow settings, or parsing issues with special characters. Solutions involve adjusting the content structure, modifying CSS rules, or using engine-specific configuration options.

PS: Do you have a list hidden within WT itself of all the ToolTips?

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a brave search

Ew
Not like I don’t consult with AI sometimes myself, but in-search AIs are stupid and definitely lack the required context.

SADLY, I still have the Actor Scenario Blocks’ ToolTips Text being Cut-Off issue!

Busy with other stuff atm.

  1. Hollow Woods: I saw the banner of this on one of your posts below (115 Days Ago). Is it an actual game you’re making?

It was before I nuked it like an idiot.

  1. How do I access your default TileSet within WT?

Through the 📂 button on Hero, Actors, or Props tabs:

do I see that you slowed-down Player Movement Speed somewhat?

Nope, you’re hallucinating 😛

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Hey, Cosmo! THANKS for what you did reply to; I know you're busy, man.

I totally agree about stupid AI. And sorry to hear about Hollow Woods; I hope you'll try to re-make what you lost at some point!

So I thought of a way to SS my Cut-Off ToolTips Text only last night while in bed: Use my Cellphone to Camera-Shot a couple pics of my Chromebook screen! :D So, here they are:


And this:

(1 edit)

Oh. That’s… totally a browser issue. This is not the thing I even thought could be failing, it uses the most basic way to do tooltips here (the title HTML attribute).

A full tooltip customized by Whimtale should appear when you place it into a Scenario and hover over the placed block. And what happens with the title on Chromebook is a good reason to make custom tooltips there as well.

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Thanks a lot, Cosmo! I noticed this only today and it works just fine!

Also, Import NEVER showed your TileSet for me until after your v1.0.0 update!

My next project in WT is gonna be a simpler form (like Bitsy has) of your RPG Combat System, once I get it figured-out. (I'm gonna fiddle with Wareware for a bit, since Khi-R told me about it yesterday.)