I understand that programming's hard (most I ever did was alter monster stats in Luanti [formerly Minetest], but that was just editing existing code for the most part, and some coding in OHR), so just take your time.
As for the rest of your replies, thanks for more details once again, but I'm quite sure you'll get what I was asking when I tell you this: I simply meant, is there a way you can make the infinite space of Blocks (in Actor Scenarios) less-huge? I realize you wanna give us an ever-growing/expanding area to put our code blocks into, but shouldn't you limit the size that it can get rather than make it an infinite space?
Lastly, now that you know that I wasn't asking for just a way to avoid cut-off text, but also limiting the infinite space (which I'd guess'd also have Performance issues if someone were to fill a big enough area with too much code?! [like what happens in Bitsy if your game has too many exits, code, or is too long!]), I'm all about Performance (hell, I used to play PS2 games in an emulator and I'd ALWAYS set it so that it was playable; who cares about pretty gfx!), so don't get swamped with trying to fix stuff in Blocks that don't need fixing (eg. leave the: zoom-out makes boxes lose their text :alone!).
Thanks for such a fast reply, I appreciate it. :)



