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A jam submission

Metronome.WaveView game page

Roguelike Tower defense
Submitted by Morphydorph — 7 hours, 45 minutes before the deadline
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Metronome.Wave's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#533.4003.400
Overall#843.3603.360
Innovation#913.3603.360
Audio#993.2403.240
Graphics#1743.1603.160
Theme interpretation#2132.9202.920

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/Morphydorph/Metronome.Wave.git

Game description
Roguelike Loadout builder Tower defense

Theme interpretation
Enemies come in waves just like a tower defense game. That's pretty much it sorry

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Comments

Submitted(+1)

I am extremely impressed. Please, release it as a full game!

Submitted(+1)

This game is fun as! I think this game might be viable as a full steam release if you gave it more content and polish. Great work!

Submitted(+1)

Pretty good game. Very polished compared to anything I played so far. The attack speed and HP could be alittle bit more explained I have no idea what I am doing. And when I have to sacrifice units or buy new ones it is very hard to understand the stats just from different brackets. I love the artstyle and the music, very impressive demo!

Submitted(+1)

Feels really polished, thought this was an impressive entry. I think the github link you provided is broken though?

Submitted(+1)

Although this is a PVZ Like game, your innovation is very good. I quite like that metronome.

Submitted(+1)

Cool transitions, I like the tempo aspect. I couldn't quite figure out how the metronome worked,  seemed like I'd randomly get cash sometimes? Didn't feel like my click timing was related - but maybe I'm trippin :) 

Developer(+1)

The metronome produces cash automatically every beat and You also get a bit of cash from defeating enemies too! that's probably the reason. thanks for commenting

Submitted(+1)

Hmm, while it looks simple on the surface, there is some depth to be found in here. I like how I can use the beat intervals of enemies and my units to my advantage. Time a placement of an unit right and it can get multiple attacks of advantage before the enemy gets to attack. It just takes a while to learn how to do that.

I think there is some potential here. 

Submitted(+1)

I love ur idea, i love the audio to, really amazing project

Submitted(+1)

I dig the music! Nice!

Overall I felt like this was a great jam entry. I do wish the theme was stronger, but the idea of the beat is interesting and you added a lot of details and polish to the gameplay.

Submitted(+1)

It looks a sample game, but it is a good tower defence and it is not soo easy :D

Submitted(+1)

Amazing! It was very fun to play and it works well

Submitted(+1)

Really cool game that scratches my itch of Inscryption. I wish piece movements were more intuitively predictable somehow. I was just spamming all the pieces at the enemy on my run while upgrading my base income every time cooldowns hit. Overall great potential!

Submitted(+1)

I like it! the minimal style is great. i felt really overwhelmed on the elite enemies, but it gets less stressful the more different units you have. nice work!