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(1 edit) (+3)

a cow spawns after 100 blocks of digging

max power is currently 13 i think (caelo+torch+verdant radiance+power vi+20 relic boost +enlightenment vi+lumen pickaxe)

max light level is 390 (same setup but diamond instead of lumen)

scoot maybe you could give us the drop rates of the different materials

obsidian takes 30 stamina, offset by your power amount

think wood drops are based on cells dug 

gruff love is a music disc obtained by using scoot while having gramps unlocked, it is in a chest

max depth is 433

ladders can't be placed at higher depths than any other ladders placed that run, and cannot be placed at depth one

coal is burned at approximately 20 seconds per coal, and wood at 8 seconds (all assumptions)

ores smelt individually at different speeds, so using coal vs wood doesn't speed it up.

slot machine is unlocked at 100 quartz saved up

furnace is unlocked when you reach mud

the tree is unlocked by a random drop of an acorn found in the ground

when overhealing, fern only receives half of what she would have normally received, but she gets a +50% healing from restore cells

gold pick has the lowest durability at 75, and diamond has the highest at 1200

most of all the recourses can be exchanged for a certain amount of quartz once you have 100 of them (pretty sure this only applies to raw materials, not smelted)

titanium is an expetion to the note above, as it is usually used the most

there are certain gems that can only spawn naturally (not counting chests) in certain zones ex. rubies only spawn in ice and granite (scoot could you tell us the other zone limitations of ores)

gramps increases the spawn rate of ores/gems by 30%

you can enter hard mode when you first start the game by skipping building the tanning rack

you can exit hardmode by clicking a cow ten times (but you can't go back)

yeah thats about all i know (i scoured around the comments section for most of these ideas, so some could be outdated scoot please correct me if im wrong about anything.)

(+1)

Thanks so much for putting all this information together and collecting most of the FAQ from the comments section! Here are a few extra details you can add, along with some updated info. These are extremely spoilery, so new players should avoid reading further:


Resource spawns:

Quartz: Soil, Sand, Hard Soil, Mud, Stone, Ice

Copper: Soil, Hard Soil, Mud, Stone

Iron: Mud, Stone

Gold: Stone, Granite

Titanium: Granite, Magma

Coal: Hard Soil, Stone, Granite, Magma

Amethyst: Sand, Ice

Emerald: Stone

Ruby: Ice, Granite

Sapphire: Ice, Magma

Diamond: Granite, Magma


Some additional info:

Cow spawns after 100 digs downward

Wood spawns after 120 digs in any direction

It's technically possible to reach higher than 13 Power using Fern + Lumen Pickaxe, but it would require extremely good rng with restore cells, so it's very unlikely

Encased Relics start to spawn after Lorestone has been unlocked and only spawns after 100 depth with increased spawn rates at 200 and 350 depth respectively

Scoot's Theme is unlocked when you have collected the Scoot's Groove Disc relic

(1 edit) (+1)

totally forgot about fern’s light thing, but you’d need so much luck that it might as well be impossible

When are the tanning rack, bits & bobs, dojo, occult oddities, lorestone, and anvil unlocked?

Edit: what are the spawn rates of different materials?

(+1)

Dojo - Soil

Tanning rack - Sand

Bits & Bobs - Hard Soil (with Backpack/Wooden Backpack unlocked)

Anvil & Furnace - Mud

Occult Oddities - Stone

Lorestone - Ice


I don't think we should include resource spawn rates, as those are being updated frequently.

(+1)

Oh ok thanks

(+1)

started a save on my phone

Gramophone is a first (I think) chest you collect

Js to clarify, these unlocks are after you pass those zones right?

(+1)

Technically the chance of unlocking Gramophone is random, but the probability is really high, so it can be considered "the first chest you collect".

Yes the structures unlock after you reach the end of the zones.