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empty_s0ul

50
Posts
2
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A member registered Feb 07, 2024

Recent community posts

are you going to add pebble to the turtle showcase in the game description?

(1 edit)

totally forgot about fern’s light thing, but you’d need so much luck that it might as well be impossible

When are the tanning rack, bits & bobs, dojo, occult oddities, lorestone, and anvil unlocked?

Edit: what are the spawn rates of different materials?

i just got 0.03 by manually clicking :D

(1 edit)

a cow spawns after 100 blocks of digging

max power is currently 13 i think (caelo+torch+verdant radiance+power vi+20 relic boost +enlightenment vi+lumen pickaxe)

max light level is 390 (same setup but diamond instead of lumen)

scoot maybe you could give us the drop rates of the different materials

obsidian takes 30 stamina, offset by your power amount

think wood drops are based on cells dug 

gruff love is a music disc obtained by using scoot while having gramps unlocked, it is in a chest

max depth is 433

ladders can't be placed at higher depths than any other ladders placed that run, and cannot be placed at depth one

coal is burned at approximately 20 seconds per coal, and wood at 8 seconds (all assumptions)

ores smelt individually at different speeds, so using coal vs wood doesn't speed it up.

slot machine is unlocked at 100 quartz saved up

furnace is unlocked when you reach mud

the tree is unlocked by a random drop of an acorn found in the ground

when overhealing, fern only receives half of what she would have normally received, but she gets a +50% healing from restore cells

gold pick has the lowest durability at 75, and diamond has the highest at 1200

most of all the recourses can be exchanged for a certain amount of quartz once you have 100 of them (pretty sure this only applies to raw materials, not smelted)

titanium is an expetion to the note above, as it is usually used the most

there are certain gems that can only spawn naturally (not counting chests) in certain zones ex. rubies only spawn in ice and granite (scoot could you tell us the other zone limitations of ores)

gramps increases the spawn rate of ores/gems by 30%

you can enter hard mode when you first start the game by skipping building the tanning rack

you can exit hardmode by clicking a cow ten times (but you can't go back)

yeah thats about all i know (i scoured around the comments section for most of these ideas, so some could be outdated scoot please correct me if im wrong about anything.)

welp got the achievement by getting enough stamina and then mining 6 whole rows of magma :P

thats 102 blocks by itself, or around 11 stacks of fortify

with that i guess maybe the mistral achievement cell # should be increased

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oh i misread the achievement nvmd thats really hard :P

Edit: maybe you should reword it as "gain 100 stacks of fortify" it sounds like reach 100 stamina right now.

wow really like the new achievement (kinda easy though)

I Really love the pebble specific achievements. maybe you could add more different character specific achievements.

ideas:

Scoot: Eternal legacy: reach water with gramps, then reach the water with scoot the next run (idk this feels a little too restore cell rng?)

gramps: collect a total number of x ores/gems

fern: overheal by 75 stamina (i actually did this before)

griddle: reach water using sanguine signet? (feels to similar to fashion statement idk)

mistral: reach water without using a drill or reach water while mining more than 866 cells (takes advantage of the sideways mining advantage of mistral)

caelo: reach 13 power (pretty sure this is the max power rn correct me if im wrong)

reeler: win the mini slot x times in a run

nix: gather a total of x shield stacks

and you already have pebble

collection of stuff/glitches i did:

why did pebble's stamina overcap

i got sand to the water :)

i ran out of stamina at one depth (not a glitch guess how i did it)


two seperate runs btw

one i got to water with the accessories you said

other i got fashion statement 

72800 now :)

got fashion statement yippee

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got all the headwear... time to grind for diamond pick. oof

officially hit 24 hours of gameplay :P

i ended up using the same thing a bit before you posted this, and got really lucky with restore cells in magma, allowing me to get fashion statement without using runes :)

thanks though

forget gambling problems, do you think i have a cell digging addiction? 

as a UI thing, I realized that violetheart pendant doesn't list the type, whereas every other occult oddity item does


also as a suggestion, maybe you could add more consumable to the shop? mageflare rune feels like too much of a one off in the shop

reloaded the game and it was fixed.

don't know what happened

i need help getting pebble to water. :( 

what accessories and tool do you use

you haven't gambled yet?

another weird thing happened to me with the gramophone. only serenitrove, bonus round boogie, scoot's theme, and gruff love will play. If i click on any other songs, the gramophone just says gramophone off, and doesn't play the song. :(

i'm using chrome

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just a tip i think pebble is a bit too under powered. maybe adjust his fortify buff to 6-8 bc he just loses out on an absurd amount of stamina without boots and regen

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I got pebbleeeeeee

im on web chrome

found a glitch where if you switch songs fast enough the first one doesn't stop playing

works if you just spam a song too

and no, turning off the gramaphone only turns off the current song, not the other glitched ones

i did this for 10 or so songs and my ears died :P

wow the first time i reached surface water i got a dry run!


i used griddle with omnishard :)

yayyyyy

i just got the medium prize and big prize around 250 quartz later

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feel like i got this jackpot absurdly early, i only ever got small prize before. maybe im dumb and this is normal 

i don't think i can do much better :( 

with a few prestige i speedran last chance in less than 10 minutes

yippee!!!

one win will not change your fate

proceeds to win

idea:

have the radar 15% bonus change to a bonus based on how far from the radar you are

just realized that in the log, it is listed as levels 1-4, but in the gameplay, it is listed 0-3

maybe u could fix that?

wut

i used metaphors more tho?

also, i thought instruction was metaphor, not  words not in dictionary

watevr i still won so yay

google


also, more detaills on the bug. it was almost like a bomb was destroyed in middle row, left column, but plagues stayed.

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smth happened with the plague elite, and now its my turn but there is no play button... the game wont recenter the chicken's cards, the 2 plague cards left on the board have lost their sprites (but the actual tile is still there) there is no way to continue

also, the save function doesn't work for me, every time I continue it just resets me at pond ruins, the only thing is that the map generation is the same

sry don't have discord :(((

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this is the best deckbuilder i've played in a while. I love the amazing and ingenious twist on the old classic.

my endless ramble that is my thoughts (u don't have to read this):

1) I think there would be a cool roguelite element if you added different starting characters.

ideas/examples:

when you  first start, you are a basic duck who begins each run with    5 basic tiles

after you beat pond ruins, you unlock armor duck who begins each    run with 2 shields and 3 basics

etc. etc. 

if you want to preserve the roguelike element, then you don't have to, but i often find that with roguelikes like yours, it feels too luck-based  to beat the game. if you added a character unlock system, it would    be a easier and more interesting game as you can make fun combos  with different starting decks

2) I think the second boss may be too overpowered, because if it makes a match with 3 unharmed shield tiles (which is 80 percent of its deck) it matches twice, once for the original match and again for the match of cracked shields after all the tiles in the match take 1 damage. you could change this by adding more diversity to his deck, instead of 4 shield + 1 heal

3) the trade offers are a bit much, because they often trade for a good tile, but at the cost of 2-3 pretty good tiles, which is not a worth it sacrifice.

4) maybe for the last area, add a huge possibility of routes with maybe a elite only route that faces you against elite after elite, for skilled  or very lucky decks who want to go for high scores and high rewards. you could also add mini bosses and a final boss

I NEED MOREEEEEEEE

small spoiler!







only reason I got Romero is b/c I'm such a narcissist

for Mr boom paired w/ Mr mega, before clicking it still shows the 3x3 standard blast zone, but when clicking it clears a 5x5 square as it is supposed to. wondering if u could fix the blast zone to show 5x5 in the next patch

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same happened to me :( except I was on the very last shop room on a normal run... so close