Hey, I came back to play the mod again now that it's been updated to 2.5, and you did a great job! The encounters are much more manageable now (though me finally getting the hang of the game this time and getting a real party going also helped), and the new Elite drones have cool visuals (I dunno if their equipment can be acquired, but it'd be neat if that were the case).
That all being said, I still think it struggles with cursed items, which... I have to imagine might be a limitation of the game itself. I've still had party members grabbed by the visors and stunlocked indefinitely while they try to strip/equip cursed items that they simply can't.
There's also still a minor issue with enemy targeting, wherein the enemy drones will repeatedly try to strip/assimilate characters who are already drones (even those characters who have become drones during the same fight and who are attacking your party), including the visors, which will, again, lead to the aforementioned issue of them getting stunlocked by being infinitely grappled until freed.
The Drone class itself also seems a little better, though it feels as if it lacks options for different character statlines. This might be something that's addressed by alternate Drone equipment (if such a thing exists), but generally speaking it feels like the Drones themselves (the Null Drones, at least) are lacking a good breadth of skill coverage to make them usable within a party in the way that, say, Cows or Slaves are, though I might also not be looking at them from the right perspective. At the very least, giving them access to a single magic-based attack or some broader support skills would be nice for Clerics and Mages that wind up turned into Drones.
Again, I haven't managed to actually beat many of the higher difficulty Labs, so maybe there's Elite Drone equipment or alternate sets that change their skills, so if that's the case, please disregard.
And uhm, thanks for listening to me! I really appreciate it!