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Hoshi

5
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A member registered May 06, 2018

Recent community posts

(1 edit)

Hey uhm, where actually is this content located in the game?

I don't know if the mod's just out of date or if the enemies and equipment only show up in super high level dungeons, but I've never really seen any of it in the wild, save for a single enemy in the labs who turned a character into a puppet for two turns, which I can't be sure actually came from this mod.

Hey, I came back to play the mod again now that it's been updated to 2.5, and you did a great job! The encounters are much more manageable now (though me finally getting the hang of the game this time and getting a real party going also helped), and the new Elite drones have cool visuals (I dunno if their equipment can be acquired, but it'd be neat if that were the case).

That all being said, I still think it struggles with cursed items, which... I have to imagine might be a limitation of the game itself. I've still had party members grabbed by the visors and stunlocked indefinitely while they try to strip/equip cursed items that they simply can't.

There's also still a minor issue with enemy targeting, wherein the enemy drones will repeatedly try to strip/assimilate characters who are already drones (even those characters who have become drones during the same fight and who are attacking your party), including the visors, which will, again, lead to the aforementioned issue of them getting stunlocked by being infinitely grappled until freed.

The Drone class itself also seems a little better, though it feels as if it lacks options for different character statlines. This might be something that's addressed by alternate Drone equipment (if such a thing exists), but generally speaking it feels like the Drones themselves (the Null Drones, at least) are lacking a good breadth of skill coverage to make them usable within a party in the way that, say, Cows or Slaves are, though I might also not be looking at them from the right perspective. At the very least, giving them access to a single magic-based attack or some broader support skills would be nice for Clerics and Mages that wind up turned into Drones.

Again, I haven't managed to actually beat many of the higher difficulty Labs, so maybe there's Elite Drone equipment or alternate sets that change their skills, so if that's the case, please disregard.

And uhm, thanks for listening to me! I really appreciate it!

(2 edits)

Hey, not sure if you're taking feedback, but the enemies added by this mod are absolutely brutal. Their ability to self-buff their entire party with stacking defensive buffs (dodge, block, and riposte, all of which not only fail to decay, but seem to stack indefinitely) while applying multiple stacks of debilitating debuffs on your entire party makes them miserable to face. Oftentimes, I wind up with my entire party locked in an endless series of missed swings and one damage attacks while their HP is slowly drained away, which takes forever to actually play out. They just... wipe your group, making them more frustrating than lewd, as most don't even convert your party members, though they do seem to (very rarely) equip an item as an attack (maybe once per encounter, in my experience).

Also, the visors that attach themselves to your party members to convert them don't work on cursed classes at all (such as cows rescued from the labs). They'll simply abduct the party member in question and hold them indefinitely, trying to remove their gear but being unable to do so. As far as I can tell, they never let them go, either, they'll just keep trying and failing until killed; it almost feels like an unintentional softlock. While the cursed gear issues seems consistent with the way the game works otherwise, it's pretty frustrating when you're trying to switch characters into the drone class (or if the conversion aspect is... you know, your kink and the reason you're in the labs to begin with), and it can kind of deflate the tension of a character getting nabbed when their cursed gear just renders them completely immune to the attack.

There's also a similar issue with the drone conversion chairs that you can find as events in the dungeon, with the event simply doing nothing at all if the character in question has slots occupied by other cursed items, rather than replacing the gear with drone gear. It also seems to pick the item it wants to equip randomly, rather than filling whatever equipment slots haven't yet been filled, as I've had characters with 4/6 pieces of drone gear and nothing in their other equipment slots do the event and receive nothing at all. It could probably use some kind of sanity check to see which slots it can equip to before it chooses which piece of gear it's going to equip to the character.

Great mod otherwise, some of my favorite content in the game. Thanks for all your hard work.

(3 edits)

Please let us move or destroy the chair at the console in the main room. It's too large, it's in the way, and it doesn't even function as a roleplay/fun item since it can't be turned and you can't even comfortably work while sitting in it.

Also, the ATV sound abruptly starting and stopping when making small adjustments to speed gives me a migraine.

I got hit by the dupe bug about an hour in and my inventory became clogged with infinitely self-replicating items, so I don't have much more to say than that.