Hey, thanks for the feedback and the interest in the mod! I do absolutely love feedback haha
As for the difficulty of the enemies, it's something I feel too. In my game my characters are pretty high-level by now, so I balanced a lot of enemies off of how it felt for ME to play against them, but that of course skewed the difficulty. Also part of the problem is I only have one version of lots of the enemies; I'm planning in the next release to make "easy" and "elite" versions of the enemies for each kind of drone, or something like that, so I can balance the encounters better, while still letting people experience all of the mechanics on any difficulty. Apologies for that, though, it'smy first time making enemies for the game, chalk it up to a learning experience!
As for the buggy mechanics, sigh, I was hoping that they wouldn't be an issue, and things would work how I wanted just by the game's code, but it looks like I need to spend some time reworking how all of those mechanics actually work within the game's code. I'll definitely spend some time on that in the next update, and I'll make sure things are rock-solid.