Yeahhh, unfortunately, the thing about trying to strip cursed equipment is just something that I have no good way to deal with... I don't think I even have any way to CHECK if a given piece of equipment is cursed. I'll try noodling around with some more complicated solutions, but it might not be something I can solve, in the long run, unfortunately.
As for the new enemies, I'm glad you like 'em! I don't have any way to give the player drones the new elite set items, at least for now those are enemy-only. I certainly am considering adding other variant weapons for the different drone types, but my first focus is on adding the other drone types before that.
And lastly, for the Drone class itself, I don't think it's my intent to have the class be able to do everything for everyone. They kinda have their own niche that they fill within the party, that mainly being support and control. I don't know if any of the classes in the game can fill more than a couple roles in the party, I'm not aiming to make the drone class OP! That said, I am looking to make each flavor of drone better in different areas than each other. The Hive drones are very good at defense, the Null drones at control, and it's likely the Alien and Harem drones will be good at physical and magic offense, respectively. I'm super exceited to share them with everyone, I've made a lot of good progress on 'em!
And I'm glad the encounters are much better haha. I'll continue to tweak and balance, I just need to playtest more and more. I just wanted to finally get the update out!