Ummm, not likely. I've still got tons I want to make in ED, and I haven't really even played EH. Unfortunately, I just don't think it's my kind of game. Mado's next game, though, what is it, Ero Slayers? We'll see how that one pans out.
luei
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The "base" drone is not really something I want to make. The 5 (maybe 6) types of drones I'm already planning would fill pretty much all the types of drone content out there, and they each have a ton of flavor and ideas to pull from. However, I do have ideas for like a guild-sponsored type of drone. The flavor would be like, heaven knows those snooty nobles back home would love to find ways to make girls their permanent, obedient slaves, haha, so YOUR lil guild gets to try out the tech first!
But also fair warning I work very slow :/
Yeahhh, unfortunately, the thing about trying to strip cursed equipment is just something that I have no good way to deal with... I don't think I even have any way to CHECK if a given piece of equipment is cursed. I'll try noodling around with some more complicated solutions, but it might not be something I can solve, in the long run, unfortunately.
As for the new enemies, I'm glad you like 'em! I don't have any way to give the player drones the new elite set items, at least for now those are enemy-only. I certainly am considering adding other variant weapons for the different drone types, but my first focus is on adding the other drone types before that.
And lastly, for the Drone class itself, I don't think it's my intent to have the class be able to do everything for everyone. They kinda have their own niche that they fill within the party, that mainly being support and control. I don't know if any of the classes in the game can fill more than a couple roles in the party, I'm not aiming to make the drone class OP! That said, I am looking to make each flavor of drone better in different areas than each other. The Hive drones are very good at defense, the Null drones at control, and it's likely the Alien and Harem drones will be good at physical and magic offense, respectively. I'm super exceited to share them with everyone, I've made a lot of good progress on 'em!
And I'm glad the encounters are much better haha. I'll continue to tweak and balance, I just need to playtest more and more. I just wanted to finally get the update out!
Hey, thanks for the feedback and the interest in the mod! I do absolutely love feedback haha
As for the difficulty of the enemies, it's something I feel too. In my game my characters are pretty high-level by now, so I balanced a lot of enemies off of how it felt for ME to play against them, but that of course skewed the difficulty. Also part of the problem is I only have one version of lots of the enemies; I'm planning in the next release to make "easy" and "elite" versions of the enemies for each kind of drone, or something like that, so I can balance the encounters better, while still letting people experience all of the mechanics on any difficulty. Apologies for that, though, it'smy first time making enemies for the game, chalk it up to a learning experience!
As for the buggy mechanics, sigh, I was hoping that they wouldn't be an issue, and things would work how I wanted just by the game's code, but it looks like I need to spend some time reworking how all of those mechanics actually work within the game's code. I'll definitely spend some time on that in the next update, and I'll make sure things are rock-solid.
There's a whole discord for this game where we frequently discuss modding problems and stuff like this. You should join and ask for some help, I'm sure we can steer you in the right direction! A lot of this is probably just kinda down to the game's behavior not being well documented; like, I don't think the side sprites actually have a backhair layer. And, I don't think your files actually need to have an ".import" file with them to be loaded into the game as a mod. Again, join the Discord, and we can help you work through it, we always love to see more mods and modders!!
Finally ready for a full 1.0 release! Adds a new cursed class, the Latex Drone, and a couple new sets of enemies you can encounter in the Lab and Swamp! I've put a lot of work into this one, give it a look!
Mod page: https://luei.itch.io/latex-drone
Discord thread: https://discord.com/channels/1144933990676041768/1314319490976321536
I made another class mod! Even though I was beat to the punch for the idea by Garden / Philstar, I wanted to make my own version of this idea, and I'm very proud of how it turned out! To compromise, I made an alternate version where the class is called the "Shaman" instead. Give it a try, if you're interested!
Mod page: https://luei.itch.io/another-druid
Discord thread: https://discord.com/channels/1144933990676041768/1309115154075488256
I made a class mod! Even though I was beat to the punch for the idea by DracoStarScale, I wanted to make my own version of this idea, and I'm very proud of how it turned out! Give it a try, if you're interested!
Mod page: https://luei.itch.io/another-spellsword
Discord thread: https://discord.com/channels/1144933990676041768/1304041843612450826
A handful of mods that I've made to improve the experience of the game. Give em a look, they might be something you want!
Mod page: https://luei.itch.io/qol-mods
Discord thread: https://discord.com/channels/1144933990676041768/1304037061673881600
A collection of items that I've slowly made over a few releases. Has over a coupel dozen items now, most of them pretty simple, just things that I wanted to make!
Mod link: https://luei.itch.io/shiny-things
Discord thread: https://discord.com/channels/1144933990676041768/1220886252996399255





