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Thank you! This was my first experience designing a bunch of levels for a puzzle game, so it went surprisingly well (I did make sure to playtest early, that really helped).

I learned rather quickly that levels had to be heavily constrained to prevent everything from becoming too confusing, but as a side effect there’s not much room to play around with the book! I actually added the more open early level with a bunch of water pools after someone noted how tight the levels feel.

(+1)

I feel that a really good version of this game might just be a relatively open house where you want to put books back on shelves;  don't have it be about tight puzzle design (maybe with some other pushable entities), just see what happens/naturally emerges from the chaos...