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Dito Seregin

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A member registered Sep 09, 2016 · View creator page →

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Very fun!

Spoiler I have two cells left unused, is that the correct solution?

Solved it, it was fun! Got the last bit too :)

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Very enjoyable! Springs are very fun to use! I also like the title a lot.

Thank you! This was my first experience designing a bunch of levels for a puzzle game, so it went surprisingly well (I did make sure to playtest early, that really helped).

I learned rather quickly that levels had to be heavily constrained to prevent everything from becoming too confusing, but as a side effect there’s not much room to play around with the book! I actually added the more open early level with a bunch of water pools after someone noted how tight the levels feel.

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Hey, cool! Sorry there is not much of a documentation, this was a project for a game jam, so I did not have time to tutorialize it!

So, we’re trying to multiply A by B. You got the right idea to have an infinite stream that releases A marbles at a time using the top = gate. And we need the small loop that makes sure it only happens B times. A marbles released B times equals A×B!

So the overall shape of your device is correct, but I think your inner loop misses some things, it just lets marbles keep passing forever!

May I suggest these additions to your design:

The X blocker after the = gate on the small loop makes sure the marbles are released one-by-one as the groups on the middle loop pass the = gate. Note that I reversed the direction of this small loop. This way, as the last marble of the group goes into the = gate, the blocker opens and a single marble in the small loop goes through. The drain is there to prevent these marbles from looping back and letting the operation run infinitely.

I also placed the outer = gate after the inner one. Otherwise, the result of the operation would be A×(B+1), because the marbles in the infinite stream would always be released once before we start the countdown in the small loop.

Very pleasant interactive experience! I love the dream-like feel to the panoramas and being able to look up to see the cliffs above!

Very nice! Discovering all the different interactions between objects and terrain is really fun

It’s simple, but challenging! Plays very well on mobile. The pebble animations are a nice touch!

The wording of “Store Collapsed tiles / Can go to empty spaces” is somewhat confusing, but I figured it out from looking at the images and trial and error.

An intriguing introduction and evocative art style! I’d definitely play more of it.

Thank you! Good luck with your idea!

This is definitely the most extreme puzzle game I have ever played. Good job!

The mechanics create absolutely hilarious moments without using words. The puzzles are neat and challenging. Good game!

Sweet! Had a great time figuring it out

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Nice idea! I liked balancing in my head how many cells are going to ignite vs how many I can extinguish. I also liked the moments when I had to make "controlled burns" to guide the flame somewhere I needed.

I'm wondering how a version of this would work on a graph where nodes could have arbitrary number of neighbors.

Clicking on the same cells over and over again just to make tiny progress gets quite tedious, especially on later larger levels. I feel like a worker placement system could improve the experience, while being mechanically similar. You would have workers instead of clicks, and placing worker on the cell would prevent it from being ignited.

I agree with the comment about the colors, they seem broken. I lost a lot of progress on level 13 a couple times because I extinguished the wrong switch. It would help to have distinguishing symbols, simple shapes or patterns in addition to color coding.

Hi! It doesn't, sorry

Very cute!

I had to restart a level a few times because of unintentional moves due to input buffering. The moves felt a bit slow and that's probably why I was pressing buttons more than once.

The feedback on blocked moves is good! I like the sound the stick makes.

The cloud shadows are a really nice touch!

Aside from the "Jam Version" - not really. It was only made in a week, so there were many cut ideas, but most of what we had time to make went into the game.

I don't think I can mark text as spoilers in the comments, so... the painted stars are more of a hint than a pointer to where the stars are hidden.

If you just want to see where the stars are and how to get them, this run by brainsnug is a good demonstration:

Yes, a lot of inspiration came from fiddling around in SDK tools for GoldSrc and Source games!

I made a little trailer for it showing how movement works:

Thanks! I'm glad you had fun!

Thank you Nathan!

Thanks! I'm not working on it right now, but I'm interested in exploring this concept further

Thank you!

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Thank you! There's way fewer sounds in the game than I would prefer, but I'm glad you liked what's there!

Thank you!

Thank you very much!

Thank you!

Thank you! I guess the fan low buzz was too loud? Sorry for that!

Thank you! :)

jfxr looks great, thanks!

Thank you very much!

Walkthrough! If you're stuck, here's what you are supposed to do:

  1. Reach the square "gate", hopping from asteroid to asteroid to hide from radiation
  2. To go closer to the Anomaly past the big tripod construction you should get a better ship. Move towards either X or 4/h shape and collect Metal Plates from the ships you pass.
  3. Near those structures you will find Moth ships. You will need 20 Metal Plates to repair and board either.
  4. Moth ship have level 2 radiation shield, so going closer to the Anomaly is safer. Go back to the tripod and move to the closest asteroid towards the Anomaly. It's a rather long jump, so aim nicely to avoid damage.
  5. Moving forward, you will probably pass an I-shaped construction and notice the Monarch ship. It needs 10 Lead and 20 Metal Plates to repair. You don't have the Lead, so move further to the T-shaped construction.
  6. Near it, you will discover the Junebug ship. Repair it with 15 Metal Sheets and board it.
  7. This is the mining ship. You can use it to extract Lead from asteroids using B button (RMB). Be careful, this ship's shield is Class I, so you have to make very quick and short jumps between asteroids.
  8. As soon as you have 10 lead, go back to your Moth and travel to the Monarch ship near the I-structure.
  9. Repair the Monarch and board it. This ship has a Magnetometer - it shows how far you are from Anomaly's magnetic poles. You have to find the area where the + sign on the magnetometer is in center of the circle and the circle is lit up. Move between asteroids and pay attention to how the + sign moves.
  10. After you found the pole, make sure your shield is fully charged and dive down straignt at the Anomaly. Radiation near the poles is weaker, so you should be able to reach the Anomaly.

That's it! Thanks for playing!

Thank you! If you put the gun between you and the enemy at the time they shoot, you block a bullet and take no damage. It's definitely not communicated very well, sorry for that!