Very fun!
Dito Seregin
Creator of
Recent community posts
Thank you! This was my first experience designing a bunch of levels for a puzzle game, so it went surprisingly well (I did make sure to playtest early, that really helped).
I learned rather quickly that levels had to be heavily constrained to prevent everything from becoming too confusing, but as a side effect there’s not much room to play around with the book! I actually added the more open early level with a bunch of water pools after someone noted how tight the levels feel.
Hey, cool! Sorry there is not much of a documentation, this was a project for a game jam, so I did not have time to tutorialize it!
So, we’re trying to multiply A by B. You got the right idea to have an infinite stream that releases A marbles at a time using the top = gate. And we need the small loop that makes sure it only happens B times. A marbles released B times equals A×B!
So the overall shape of your device is correct, but I think your inner loop misses some things, it just lets marbles keep passing forever!
May I suggest these additions to your design:

The X blocker after the = gate on the small loop makes sure the marbles are released one-by-one as the groups on the middle loop pass the = gate. Note that I reversed the direction of this small loop. This way, as the last marble of the group goes into the = gate, the blocker opens and a single marble in the small loop goes through. The drain is there to prevent these marbles from looping back and letting the operation run infinitely.
I also placed the outer = gate after the inner one. Otherwise, the result of the operation would be A×(B+1), because the marbles in the infinite stream would always be released once before we start the countdown in the small loop.
Nice idea! I liked balancing in my head how many cells are going to ignite vs how many I can extinguish. I also liked the moments when I had to make "controlled burns" to guide the flame somewhere I needed.
I'm wondering how a version of this would work on a graph where nodes could have arbitrary number of neighbors.
Clicking on the same cells over and over again just to make tiny progress gets quite tedious, especially on later larger levels. I feel like a worker placement system could improve the experience, while being mechanically similar. You would have workers instead of clicks, and placing worker on the cell would prevent it from being ignited.
I agree with the comment about the colors, they seem broken. I lost a lot of progress on level 13 a couple times because I extinguished the wrong switch. It would help to have distinguishing symbols, simple shapes or patterns in addition to color coding.
Very cute!
I had to restart a level a few times because of unintentional moves due to input buffering. The moves felt a bit slow and that's probably why I was pressing buttons more than once.
The feedback on blocked moves is good! I like the sound the stick makes.
The cloud shadows are a really nice touch!
Walkthrough! If you're stuck, here's what you are supposed to do:
- Reach the square "gate", hopping from asteroid to asteroid to hide from radiation
- To go closer to the Anomaly past the big tripod construction you should get a better ship. Move towards either X or 4/h shape and collect Metal Plates from the ships you pass.
- Near those structures you will find Moth ships. You will need 20 Metal Plates to repair and board either.
- Moth ship have level 2 radiation shield, so going closer to the Anomaly is safer. Go back to the tripod and move to the closest asteroid towards the Anomaly. It's a rather long jump, so aim nicely to avoid damage.
- Moving forward, you will probably pass an I-shaped construction and notice the Monarch ship. It needs 10 Lead and 20 Metal Plates to repair. You don't have the Lead, so move further to the T-shaped construction.
- Near it, you will discover the Junebug ship. Repair it with 15 Metal Sheets and board it.
- This is the mining ship. You can use it to extract Lead from asteroids using B button (RMB). Be careful, this ship's shield is Class I, so you have to make very quick and short jumps between asteroids.
- As soon as you have 10 lead, go back to your Moth and travel to the Monarch ship near the I-structure.
- Repair the Monarch and board it. This ship has a Magnetometer - it shows how far you are from Anomaly's magnetic poles. You have to find the area where the + sign on the magnetometer is in center of the circle and the circle is lit up. Move between asteroids and pay attention to how the + sign moves.
- After you found the pole, make sure your shield is fully charged and dive down straignt at the Anomaly. Radiation near the poles is weaker, so you should be able to reach the Anomaly.
That's it! Thanks for playing!















