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A jam submission

Zero GraceView game page

Made for Houdini Game Jam 2020
Submitted by Dito Seregin (@terzalo) — 5 minutes, 16 seconds before the deadline
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Zero Grace's itch.io page

Team Name
Dito Is Alone

Game Name
Zero Grace

Contact person name and email address
Dito Seregin dr.terzalo@gmail.com

How was Houdini used in your game's development?
I used Houdini Engine to detail the main ventilation chamber with small fans, wires and pipes.
I also used it to generate railings and make them grabbable by automatically placing Unreal Actors on them.
Control panel base mesh was also made in Houdini.

Besides Houdini, what other tools did you use and what did you use them for?
Unreal Engine 4 was used as a game engine
Blender was used for base level geometry and non-procedural models like levers
Audacity was used to process sounds
Substance Designer and Glimpse were used to create textures

List any content that was created before the jam that was included in the final submission.
Sounds from freesound.org:

06 - Mecanismo sube by MichaelGillighan
Breaker-1 by Deathscyp
Taser/High Voltage discharge by The_Chemical_Workshop
Fan by Deathbygeko
Metal Impact and Scraping Spring by ryanconway
book-impact-02 by Tritus
pluck_can 06 tinny bass by Ayavaron
Washing Machine door by lharman94

Icons for the warning sign:

Slipping by Luis Prado from the Noun Project
Fan by SBTS from the Noun Project
Arrow by Harli wafa from the Noun Project

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Comments

(+1)

It is very good 

Submitted(+1)

nice game well polished

Submitted(+1)

Really cool game. Great style and really interesting mechanics. I got a bit motion sick at times and the sound design was a bit painful, but I really think you could flesh a game like this out a lot further. 

Developer

Thank you! I guess the fan low buzz was too loud? Sorry for that!