My flatmate always tells me when I mention this that the pan/oil/butter needs to be heated up more first, but it doesn't seem to make much difference....
Recent community posts
I've had two days playing this with two other friends - we've made good inroads, and ... I'd normally wait until the end before reviewing a game, but one friend is heading away for a month so it'll be a while before we get back to it. So just want to say, that this is a very silly thing that I've had two fun days with and expect to have more fund days with in the future :) Thanks!
3 month update: still playing it sometimes! We've made lots of progress but are stuck on some bits! Lots of very special moments. Thanks! We'll figure it out!
Oh I liked just playing through those levels - they weren't too tough for me - they didn't put up an enormous resistance, but ... it's hard to describe - I enjoyed flowing from one level to the next - seeing a level and - I guess I mean like enjoying manipulating the game elements, and the levels giving me a gentle environment in which to do that. Thanks :)
That was absolutey amazing. I love how tactile and visceral it felt to play. Thank you very much. I also like that it was a kind of two-part puzzle (how to get one part over, then the other), and how nice and intuitive/non-janky the behaviour of the pieces was. Very good.
Thanks for the very nice game :) I had LOTS more fun playing it than I had anticipated - games where you're controlling several characters in parallel often spiral out of control, but I'm impressed you managed to keep the difficulty/complexity in check, and I found myself being able to sit back and think "as a team". Very nice!
Given the kind of mechanics you had in this game I was really worried the level design would end up being too gnarly/hard. But actually you did nice things with it. I think the 'teleport to target after fill' behaviour works well (or maybe you are just very good at designing levels with it ^^ ). Generally impressed at how you managed to avoid levels that grind the player down. (I played up to level 10 and have enjoyed what I've played so far :) )
I *really* like how the trails work in this game. More coherent visually than arrows on the ground (and powerful because of the weird diagonal intersections you can do), and less rigid than full-on trail tracks. Level design seems really pleasant as well. I was expection super nasty levels but they're all really gentle/chill (I noped out around level 13 where there was some tricky puzzle with two pushers). Really nice nice nice :) I think I'll give it a second session some time. Thanks!
Huh! Seems like a bug in puzzlescript itself (or itch, maybe). I've made a note to look into it in puzzlescript at some point - [ https://github.com/increpare/PuzzleScript/issues/787 ]. Thanks :)
Hello! No, I don't have any recollection of knowing reYal. But yeah, funny that the presentation/concepts of the two are quite similar!
There's an old jam game by Notch (no longer online to my knowledge) I know about that's possibly a partial inspiration, where you were entering passwords on a keyboard, recursively (using arrow keys to move a finger around and pressing enter to press).
Oh this was fun (though I did get a bit overwhelmed with the complexity after a certain point) . Though Neko Puzzle is a very archetypical kind of puzzle-game in my brain, I haven't seen people play around with it like this before. Good stuff! :)