Huh! Seems like a bug in puzzlescript itself (or itch, maybe). I've made a note to look into it in puzzlescript at some point - [ https://github.com/increpare/PuzzleScript/issues/787 ]. Thanks :)
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Hello! No, I don't have any recollection of knowing reYal. But yeah, funny that the presentation/concepts of the two are quite similar!
There's an old jam game by Notch (no longer online to my knowledge) I know about that's possibly a partial inspiration, where you were entering passwords on a keyboard, recursively (using arrow keys to move a finger around and pressing enter to press).
Oh this was fun (though I did get a bit overwhelmed with the complexity after a certain point) . Though Neko Puzzle is a very archetypical kind of puzzle-game in my brain, I haven't seen people play around with it like this before. Good stuff! :)
Ooh some really nice level-design here! It feels like the sort of puzzle that could easy result in levels that are A Bit Much, but they seem so far (I'm not so far in) to be on the compassionate side, that let themselves be solved with a bit of thinking and manipulation 😅 Nice!
Nice. First level was a very good first level. I really enjoyed it - though if I were to criticise something, it'd be that in the middle it felt like it got a bit repetitive (though at least they weren't too hard, and that moving around in the rafts is basically fun :) ). Anyway, on the whole I had a good time - thank you for the good time!
Really nice! Lots of fun exploring of what's going on. I'm not at the end yet, but have enjoyed what I played so far (just in the thick of gravity-flipping levels and my brain needs a break).
Thanks for the lovely game :)
I didn't play all the way through, but would like to say that I really enjoyed the level with the elephant on top, cutout in the middle, and a single pillar/black wall piece at the bottom. Thanks :)
hahahah. Really tricksy level design. Generally amused. I really enjoyed this (levels got a bit hairy eventually for me, a level with four matches and two sticks is where I called it a day). [I would've preferred if the elephant's messages happened before the level rather than when you walk up to it - I find it quite jarring to suddenly see messages (triggering them accidentally), especially on repeated plays]