really cute mechanics - you have the feel and behaviour down really well, but that whistle is a bit shrill ^^. I guess it was tricky to design levels for? I sort of just want to play around with the book in a more free-form way - it's fun to handle!
Viewing post in Tome Tumble Tournament comments
Thank you! This was my first experience designing a bunch of levels for a puzzle game, so it went surprisingly well (I did make sure to playtest early, that really helped).
I learned rather quickly that levels had to be heavily constrained to prevent everything from becoming too confusing, but as a side effect there’s not much room to play around with the book! I actually added the more open early level with a bunch of water pools after someone noted how tight the levels feel.