Play game
ECHOES IN THE VOID's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #5 | 3.867 | 3.867 |
| Overall | #11 | 3.711 | 3.711 |
| Theme interpretation | #24 | 3.533 | 3.533 |
| Storytelling | #28 | 3.733 | 3.733 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.





Comments
Very creative, I did bring out a morse code translator and the hexadecimal color search to decode the messages and the code pattern, which was fun to do to get to the end. I also really liked the prompt at the end, which reminded me of one of the Nier's endings.
I guess my character would have sent out: .. / .- -- / . .- - .. -. --. / -.-. .... .. .--. ... / .- -. -.. / ... .- .-.. ... .- --..-- / .- -. -.. / .. / .- -- / .- .-.. .-.. / --- ..- - / --- ..-. / -.-. .... .. .--. ...
Loved this a lot. The mood is immaculately done, and the gameplay elements extending beyond the window are really grand.
/... --- .../
I'm so dead lol The game is really fun and makes me wanna play again. Great work!
Hey, the theme is resilence! remember
GIVE UP
...
No
...
THAT'S THE SPIRIT!
Thanks for playing
"The treachery of ASCII dog."
Enjoyed this one on my first playthrough even though I died unceremoniously firing up the bioreactor. As weird as it would maybe be, this thing could be expanded to a pretty cool "full game", IMO. Just have to write... hundreds and hundreds of thousands of words of text, nearly all of which is OS-speak. T-T
I will return to try this one again—trying to review as many entries as possible. It's a um... rather short list so far. :)
Thanks! Yeah, it sure has its trick to tell the player what is going on with only OS speak. figuring out how to do minigames with ArcWeave was a head scratcher, some didn't make the cut. Glad you liked it!
I feel ya on the arcweave thing. Once I realized I could make timers and TWO buttons that weren't choices, and I could move buttons / make them invisible based on variables... it opened it up a lot but I didn't have time to USE this opening at all. Made a NES-style typewriter-text-in with bloopity noises for dialogue — didn't use it cuz scared it would break on mobile... but yeah you could in theory make a reasonably well featured sokoban game or a board game like Catan inside of ArcWeave if you wanted to write completely insane CSS. :D
I don't think ArcWeave intends to allow as much CSS as they *do*, honestly.
. -..- -.-. . .-.. .-.. . -. - / ...- .. -... . ... / .- -. -.. / .. / .-.. --- ...- . / - .... . / .. -. - . .-. .- -.-. - .. --- -. / .--. .-. --- -- .--. - / .- - / - .... . / . -. -..
Thanks a lot! glad you morse coded it! keeping the vibes -... . . .--. .. -. --. !
The following message is written in Morse code:
.-- --- .-- --..-- / - .... .- - / .-- .- ... / .--. .-. . - - -.-- / --. --- --- -.. .-.-.- / .. / .-. . .- .-.. .-.. -.-- / .-.. .. -.- . -.. / .... --- .-- / -.-. .-. .--. - .. -.-. / .. - / .-- .- ... --..-- / .- ... / .. - / - .-. ..- .-.. -.-- / ..-. . .-.. - / .-.. .. -.- . / .. / .-- .- ... / .-.. --- ... - / .. -. / ... .--. .- -.-. . .-.-.- / .. / - .... .. -. -.- / .. - / .-- --- ..- .-.. -.. / -... . / -. .. -.-. . / - --- / .-.. . - / .--. . --- .--. .-.. . / -.- -. --- .-- / - .... .- - / - .... . .-. . .----. ... / -- --- .-. ... . / -.-. --- -.. . / .... . .-. . --..-- / .- ... / .. - / -.-. --- ..- .-.. -.. / .... . .-.. .--. / - .... . -- / - --- / -... . - - . .-. / -. .- ...- .. --. .- - . / .. -. / - .... .. ... / .-.. --- ... - / ... . -.-. - .. --- -. .-.-.- / .- ... .. -.. . / ..-. .-. --- -- / - .... .- - --..-- / --. .-. . .- - / .--- --- -... -.-.--
You right! I added transcription for accessibility, but telling them to get the audio and something to write dots and dashes might prepare the player. Thanks for the feedback!
You’re very welcome!