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TimSch

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A member registered Jul 30, 2021

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I feel ya on the arcweave thing. Once I realized I could make timers and TWO buttons that weren't choices, and I could move buttons / make them invisible based on variables... it opened it up a lot but I didn't have time to USE this opening at all. Made a NES-style typewriter-text-in with bloopity noises for dialogue — didn't use it cuz scared it would break on mobile... but yeah you could in theory make a reasonably well featured sokoban game or a board game like Catan inside of ArcWeave if you wanted to write completely insane CSS. :D

I don't think ArcWeave intends to allow as much CSS as they *do*, honestly.

It's hard to say how you'd go about making it super explicit without making it lose some charm... and you can't go all expo-mode with walls of lore up front, so I suppose it was ok as is .. but maybe some of the questions left me wondering if I did the "right" thing or not (like imprisoning the sister.) 

Also congrats on your reasonable playthrough (once) time! I fear ours is like wayyyy too long for folks and they will not see the endings. T-T

I got a good ending, but it wasn't too clear to me how or why? Good read though. The Millow/Willow thing was distracting to my wee mind!

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Enjoyed this one on my first playthrough even though I died unceremoniously firing up the bioreactor. As weird as it would maybe be, this thing could be expanded to a pretty cool "full game", IMO. Just have to write... hundreds and hundreds of thousands of words of text, nearly all of which is OS-speak. T-T

I will return to try this one again—trying to review as many entries as possible. It's a um... rather short list so far. :)

"The treachery of ASCII dog."

Love this one! The art and the writing are both fantastic!

Nice to see an inventory and daily choices and all that. Money even! I ran into a dead end on "You wrap some of your freshest aches in the bandages. Surprisngly, they even have some gauze to help with recovery." though - couldn't move on. :(

Nice! I did feel a little pushed at the end into a "still going to go for next year" ending, like if I just let my mum rant and not listen and such... doesn't mean I would have to! :D  I wanted to toss the mum out a window.

Never say "easily expanded" to people after a 72-hour game jam. They might throw hands. :)

I dunno though—nobody so far has mentioned moving to Steam or extending the game since it came up during the jam, but who knows!

tanks!

Dark... coherent... full of hurt. Loved it.

Wow... this struck a nerve. It's beautiful, and I'm glad you created it. I hope you find ease of being if and when it is time to do so.

Very nice writing, and had me interested in where it was going!

I clicked accidentally and missed the code... couldn't bring m'self to go back to find the guy who was already pretty much dead when he gave it to me! Could use a... notepad. Very basic and kinda linear, but not bad!

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Absolutely amazing. In the beginning the text was going so fast by itself without input it was hard to keep up with and then I realized that was probably on purpose, as Lina is more-or-less bordering on a panic attack with wobbly letters... It *felt* panicky to *play*. I've never once considered breaking my own UX rules and interface to convey story and emotion better. Intentional or not, this Game Jam entry jostled my ancient ways and taught me something, so thanks so much for putting it out there!

Oh. It did crash for me at the end(?) though after I took the promotion