I feel ya on the arcweave thing. Once I realized I could make timers and TWO buttons that weren't choices, and I could move buttons / make them invisible based on variables... it opened it up a lot but I didn't have time to USE this opening at all. Made a NES-style typewriter-text-in with bloopity noises for dialogue — didn't use it cuz scared it would break on mobile... but yeah you could in theory make a reasonably well featured sokoban game or a board game like Catan inside of ArcWeave if you wanted to write completely insane CSS. :D
I don't think ArcWeave intends to allow as much CSS as they *do*, honestly.
TimSch
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It's hard to say how you'd go about making it super explicit without making it lose some charm... and you can't go all expo-mode with walls of lore up front, so I suppose it was ok as is .. but maybe some of the questions left me wondering if I did the "right" thing or not (like imprisoning the sister.)
Also congrats on your reasonable playthrough (once) time! I fear ours is like wayyyy too long for folks and they will not see the endings. T-T
Enjoyed this one on my first playthrough even though I died unceremoniously firing up the bioreactor. As weird as it would maybe be, this thing could be expanded to a pretty cool "full game", IMO. Just have to write... hundreds and hundreds of thousands of words of text, nearly all of which is OS-speak. T-T
I will return to try this one again—trying to review as many entries as possible. It's a um... rather short list so far. :)
Absolutely amazing. In the beginning the text was going so fast by itself without input it was hard to keep up with and then I realized that was probably on purpose, as Lina is more-or-less bordering on a panic attack with wobbly letters... It *felt* panicky to *play*. I've never once considered breaking my own UX rules and interface to convey story and emotion better. Intentional or not, this Game Jam entry jostled my ancient ways and taught me something, so thanks so much for putting it out there!
Oh. It did crash for me at the end(?) though after I took the promotion

