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Absolutely amazing. In the beginning the text was going so fast by itself without input it was hard to keep up with and then I realized that was probably on purpose, as Lina is more-or-less bordering on a panic attack with wobbly letters... It *felt* panicky to *play*. I've never once considered breaking my own UX rules and interface to convey story and emotion better. Intentional or not, this Game Jam entry jostled my ancient ways and taught me something, so thanks so much for putting it out there!

Oh. It did crash for me at the end(?) though after I took the promotion