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Enjoyed this one on my first playthrough even though I died unceremoniously firing up the bioreactor. As weird as it would maybe be, this thing could be expanded to a pretty cool "full game", IMO. Just have to write... hundreds and hundreds of thousands of words of text, nearly all of which is OS-speak. T-T

I will return to try this one again—trying to review as many entries as possible. It's a um... rather short list so far. :)

Thanks! Yeah, it sure has its trick to tell the player what is going on with only OS speak. figuring out how to do minigames with ArcWeave was a head scratcher, some didn't make the cut. Glad you liked it!

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I feel ya on the arcweave thing. Once I realized I could make timers and TWO buttons that weren't choices, and I could move buttons / make them invisible based on variables... it opened it up a lot but I didn't have time to USE this opening at all. Made a NES-style typewriter-text-in with bloopity noises for dialogue — didn't use it cuz scared it would break on mobile... but yeah you could in theory make a reasonably well featured sokoban game or a board game like Catan inside of ArcWeave if you wanted to write completely insane CSS. :D

I don't think ArcWeave intends to allow as much CSS as they *do*, honestly.