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EvPacho

18
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3
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A member registered Feb 27, 2024 · View creator page →

Creator of

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I loved how the three buttons REFLECT, COMMUNICATE, DECONTAMINATE serves the narrative so well and gives player freedom on how they experience the story. I encountered a soft lock, so a little playtesting after the jam could help get it to new heights.

Hey, the theme is resilence! remember
GIVE UP

...

No

...

THAT'S THE SPIRIT!

Thanks for playing

Thanks! Yeah, it sure has its trick to tell the player what is going on with only OS speak. figuring out how to do minigames with ArcWeave was a head scratcher, some didn't make the cut. Glad you liked it!

You right! I added transcription for accessibility, but telling them to get the audio and something to write dots and dashes might prepare the player. Thanks for the feedback!

Thanks a lot! glad you morse coded it! keeping the vibes -... . . .--. .. -. --. !

Hey fellow Narrative Bootcamp members, I recognize those names! this one made me smile a couple of times. It seems Laura H. and I think alike!

DJrmQ8yV4AA9JjX.jpg (612×387)

In my first playthrough I got the juice ending (I grabbed some juice and the game got stuck there, maybe a bug) side note... clean that kitchen man lmao. 

Personal story with a homemade feel oldschool novel, felt like a nice chat with the writer (you) I enjoyed it!

I kinda figured out what it was, and the path I wanted to take, Got the adaptability ending.

I got the idea of the voices and the text and how it all was related, but didn't fully knew who was The Voice and who was The Rune. I like the vibes, using human pattern recognition interpretation for each image for what could it be.
For a smoother experience I would recommend
a) making the voices clearly state which is which,
b) transcription of the lines for accessibility.
c) Cleaning up some hiccups on the Arcweave board for presentation.

It felt more like an experimental art VR sensory exposition you see at a hidden wing at a museum than a narrative game, and I say this as a compliment. 

Some tiding up the arcweave flow in the dialogues, so it shows like they usually do one by one each tap could help the pacing. Great game overall I liked how it uses the theme

Using some more Arcweave tricks could improve this little game, the hub could use a character selector with individual presentation card for each character, and force the player to change characters for the second run, to avoid repetition. Lovely art.

NOW this is interesting. I like the idea of using cameras an existing only through certain lenses.I t reminds me of Observation. I would not go from microstories but do it in an overarching story. That way its not a simple quick decisions but devolved into a lot of decisions that will cascade into various paths of a story. It even ties to what the IA is really doing since the player will start making attachments to the characters at some point while still playing as a cold machine.

Here for anyone that has troubling downloading, or wants to play it from browser Instead! 
https://arcweave.com/app/project/DvlOxKXEdx/play

Oh, I mixed Matrix, Ubik, Sleeper Citizen and the short story of a woman taking care of his dad with alzheimer while writing, but you are right! it evokes Inception now that I think of it.

What movie are you referring? Thanks for playing it. Godot gave me a hard time while trying to make it work so yeah, the time I had alotted for extra fixes and cleanup any string/formatting bugs was cut significantly

I absolutely loved how this is written. The words fitting into tight and joyus patterns that gave the right rhythm. I felt the ending could've had a little more work. I had no problem on the story department is a satisfying one that connects to  the theme (and nice pun with the title), just felt it could've had more interaction when doing the cake.

Now theres two of us I think, I have professional experience and localizing something on a game jam sound like a fun time!