I loved how the three buttons REFLECT, COMMUNICATE, DECONTAMINATE serves the narrative so well and gives player freedom on how they experience the story. I encountered a soft lock, so a little playtesting after the jam could help get it to new heights.
EvPacho
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I kinda figured out what it was, and the path I wanted to take, Got the adaptability ending.
I got the idea of the voices and the text and how it all was related, but didn't fully knew who was The Voice and who was The Rune. I like the vibes, using human pattern recognition interpretation for each image for what could it be.
For a smoother experience I would recommend
a) making the voices clearly state which is which,
b) transcription of the lines for accessibility.
c) Cleaning up some hiccups on the Arcweave board for presentation.
It felt more like an experimental art VR sensory exposition you see at a hidden wing at a museum than a narrative game, and I say this as a compliment.
NOW this is interesting. I like the idea of using cameras an existing only through certain lenses.I t reminds me of Observation. I would not go from microstories but do it in an overarching story. That way its not a simple quick decisions but devolved into a lot of decisions that will cascade into various paths of a story. It even ties to what the IA is really doing since the player will start making attachments to the characters at some point while still playing as a cold machine.
Here for anyone that has troubling downloading, or wants to play it from browser Instead!
https://arcweave.com/app/project/DvlOxKXEdx/play
I absolutely loved how this is written. The words fitting into tight and joyus patterns that gave the right rhythm. I felt the ending could've had a little more work. I had no problem on the story department is a satisfying one that connects to the theme (and nice pun with the title), just felt it could've had more interaction when doing the cake.




