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(+1)

I kinda figured out what it was, and the path I wanted to take, Got the adaptability ending.

I got the idea of the voices and the text and how it all was related, but didn't fully knew who was The Voice and who was The Rune. I like the vibes, using human pattern recognition interpretation for each image for what could it be.
For a smoother experience I would recommend
a) making the voices clearly state which is which,
b) transcription of the lines for accessibility.
c) Cleaning up some hiccups on the Arcweave board for presentation.

It felt more like an experimental art VR sensory exposition you see at a hidden wing at a museum than a narrative game, and I say this as a compliment. 

Brilliant. Thank you!

It is rather trippy and I kept running into snags a lot and then trying to make these faults into features as a workaround. I'm glad you felt it was cohesive enough, because I kept changing what I was trying to do with the game every couple of hours through the build.  A large part of it is in fact global variables tied to what answers are chosen - rather like those sticky personality tests or psychological profile tests.

Subconsciously or consciously from the beginning my strategy was to be different to other jam entries somehow.

P.S Also my voice acting did overlap.