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Brilliant. Thank you!

It is rather trippy and I kept running into snags a lot and then trying to make these faults into features as a workaround. I'm glad you felt it was cohesive enough, because I kept changing what I was trying to do with the game every couple of hours through the build.  A large part of it is in fact global variables tied to what answers are chosen - rather like those sticky personality tests or psychological profile tests.

Subconsciously or consciously from the beginning my strategy was to be different to other jam entries somehow.

P.S Also my voice acting did overlap.