Thanks for the feedback! There are items that can increase your movement speed, but yeah I agree walking around still feels a little slow. I want aggroing a mob to feel dangerous so I don’t want the player to be able to easily outrun them, but having mob speed turned up feels super punishing because you can’t react fast enough to outrun them. Maybe there’s an out of combat movement speed?
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Or you can allow the player to perform client-side actions immediately upon receiving a command from the user, simultaneously sending data to the server for verification. If, for example, the player's position is suspect, you send the client a teleportation command to the location the server deems correct. All interaction checks also go through the server.
This won't fix the problem completely, but at least some actions may be more responsive even with high ping.