I still have the feeling that all my actions are only completed once the server confirms them. That's probably why everything in the game feels so slow. I think my ping is high.
Viewing post in Strowl: The Dungeon Lands comments
Or you can allow the player to perform client-side actions immediately upon receiving a command from the user, simultaneously sending data to the server for verification. If, for example, the player's position is suspect, you send the client a teleportation command to the location the server deems correct. All interaction checks also go through the server.
This won't fix the problem completely, but at least some actions may be more responsive even with high ping.