Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

aceysmith

3
Posts
2
Followers
A member registered Jun 06, 2020 · View creator page →

Creator of

Recent community posts

Played a bit more and while still fun, it takes a LONG time before you can remove some of the tedious crafting tasks. I'm around level 220 but can't get the camp until 350. So cooking, crafting, and a few other tasks still can't be automated. It'd be nice if the camp auto-craft stuff came a bit sooner, maybe one skill at a time? Or at least be able to automate recipes that are far below your level?

Wow, lots of interconnected and well balanced mechanics. I was a little confused trying to eat beets/corn, but realized (I think) that farming is mostly a source of gold and you can only eat cooked fish. The quest system is nice and a really natural way to lead you through the mechanics, I feel like that should be more front and center at least when you start up.

A couple minor UI issues I had were the "crafting table" buttons at the top would keep getting scrolled off screen. The skill buttons on the left also take you to those areas (mostly), so maybe finding a way to consolidate both of those into the left to keep the crafting interactions using the full column? Just an idea. Also the page reacted _okay_ to changing zoom. It would be nice for it to go wider and if you zoom in, the buttons on the inventory items kinda got squished.

All and all, pretty fun! I plan to play some more idly and interactively. I do notice some of the skills will stop after a bit, haven't figured that out yet. I'd like to just park on fishing for 30 minutes and come back, but dunno if I can.

Thanks for the feedback! There are items that can increase your movement speed, but yeah I agree walking around still feels a little slow. I want aggroing a mob to feel dangerous so I don’t want the player to be able to easily outrun them, but having mob speed turned up feels super punishing because you can’t react fast enough to outrun them. Maybe there’s an out of combat movement speed?