I loved the visuals of the game. It is great to see someone fully take advantage of the features provided by Epic and Unreal. I am really happy with how it turned out. I do have one question though. Is there an actual ending to the loop? I couldn’t find any way out and kept either getting killed by the electricity or running out of time.
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Thank you so much, I really pushed my old laptop this time to make it look nice!
Yes there are actually 4 possible endings, with one being exiting the loop (you port to the far gantry and can then exit the game). I'll only drop a hint that it is sorta something to do with your electrocution ending ;)
Really glad you liked it, I had so much fun making it :)
Yeah, getting the challenge to frustration ratio might have gone a bit wrong on this one! :)
There's a pickup in the level that goes with the broken power box, but only when the power is off (other wise you get electrocuted!) , and there's no active fire (that's a one time event btw) - then reconnect power to green ( they'll be a green light at the end of the tunnel too)
I actually made the conscious decision to keep the UI clear of prompts too! Lesson learnt :)
Hope you don't mind the mild spoilers, but our time is precious, and there's nothing worse than a 'frustrating' game loop!
Yeah, it’s a cool design choice for keeping the UI clean, but it definitely makes the game design tougher. I’ve learned a lot about design from this jam, too. Nobody could finish my game without hints, so I ended up uploading a walkthrough on YouTube just so the judges could see that there is an ending to the loop.
I ran out of time for implementing a proper main menu system, so worked on this (start opens up basic level with a metahuman character, true first, third, and silent hill style fixed/track camera logic)
I'm playing with the idea of an Expanse (the books/show) style search and rescue/logic puzzle level solver, set in a region of Lovecraftian style space beyond the Hagstone station gateway.