Sneak peak at what's in the pipeline, straight off the back of the jam.
I ran out of time for implementing a proper main menu system, so worked on this (start opens up basic level with a metahuman character, true first, third, and silent hill style fixed/track camera logic)
I'm playing with the idea of an Expanse (the books/show) style search and rescue/logic puzzle level solver, set in a region of Lovecraftian style space beyond the Hagstone station gateway.