So there was an exit after all. I couldn’t figure it out, but maybe I’ll give it another try. Really looking forward to seeing what you create next!
Yeah, getting the challenge to frustration ratio might have gone a bit wrong on this one! :)
There's a pickup in the level that goes with the broken power box, but only when the power is off (other wise you get electrocuted!) , and there's no active fire (that's a one time event btw) - then reconnect power to green ( they'll be a green light at the end of the tunnel too)
I actually made the conscious decision to keep the UI clear of prompts too! Lesson learnt :)
Hope you don't mind the mild spoilers, but our time is precious, and there's nothing worse than a 'frustrating' game loop!
Yeah, it’s a cool design choice for keeping the UI clean, but it definitely makes the game design tougher. I’ve learned a lot about design from this jam, too. Nobody could finish my game without hints, so I ended up uploading a walkthrough on YouTube just so the judges could see that there is an ending to the loop.
I ran out of time for implementing a proper main menu system, so worked on this (start opens up basic level with a metahuman character, true first, third, and silent hill style fixed/track camera logic)
I'm playing with the idea of an Expanse (the books/show) style search and rescue/logic puzzle level solver, set in a region of Lovecraftian style space beyond the Hagstone station gateway.