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(+1)

Yeah, getting the challenge to frustration ratio might have gone a bit wrong on this one! :)

There's a pickup in the level that goes with the broken power box, but only when the power is off (other wise you get electrocuted!) , and there's no active fire (that's a one time event btw) - then reconnect power to green (  they'll be a green light at the end of the tunnel too)

I actually made the conscious decision to keep the UI clear of prompts too! Lesson learnt :)

Hope you don't mind the mild spoilers, but our time is precious, and there's nothing worse than a 'frustrating' game loop!

(+1)

Yeah, it’s a cool design choice for keeping the UI clean, but it definitely makes the game design tougher. I’ve learned a lot about design from this jam, too. Nobody could finish my game without hints, so I ended up uploading a walkthrough on YouTube just so the judges could see that there is an ending to the loop.