oh I want to share things with everyone - I just find code to be harder to share (to be useful for others) ๐
that is a good question as I'm not that familiar with unity myself ๐ค
usually the character and animations on top is just another object linked to it somehow
i'm not sure what is the best way to set that up in unity though ๐
in the end you are probably better off with one of the bought ones as this was never fully finished ๐ค
the trick with most character controllers is they either ignore physics (kinematic ones) and use hacks for stairs
or use this same idea just with a different shape (usually a capsule) and rely on hidden simplified collision geometry