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it's tricky because they both come with tradeoffs ðŸ¤”
with a physics based one interaction with physics objects is easier 
with a kinematic one you get more freedom but all the physics interactions are hacks 

both can be responsive and snappy thought that is only about how input is processed
in that case a very snappy one is easier with kinematic
as with a physics based one the physics take care of deceleration and inertia  ðŸ¤”
so this may be a strange answer but both is possible and the only difference is which part of the code is hacky and cheats 🤔

(+1)

Thank you. I think I'll start looking into Kinematic Character coding tutorials first then. I don't care for realism so hacks don't bother me haha.