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Jezek

7
Posts
17
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A member registered Dec 19, 2020

Recent community posts

Thank you. I think I'll start looking into Kinematic Character coding tutorials first then. I don't care for realism so hacks don't bother me haha. 

I'm sorry for this late reply. I've been so busy. I very very much appreciate you taking your time to help me with my questions. 


I do kinda get the basics of Character controllers. 


Which one do you think is snappier and more responsive? 


A physics based character controller, or a kinamatic one?

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Thank you so much for sharing that. It's really cool that I'm talking to the man also behind Zortch. I really enjoyed playing the full version on steam :) What impressed me a lot were the crisp controls and of course the more dynamic quake 2-esque gameplay. 

I'll be honest. I've never tried to program a third person character controller for my unity myself. I've just bought and tried countless character controllers from the asset store and all of them are over engineered and just jank in some aspect. They all generally feel too heavy and robotic and lack snappiness. 

I tried your character controller for unity and its really cool. Would it serve as a good base to make a third person character controller like see in your Lara like game? And how exactly would I go about implementing it?


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I find it amazing that you can program a 3D engine and actually make games with it. I find the controls for your lara type character in this game to be really crisp and responsive. I don't know if a character controller of such simplicity and responsiveness could be done in Unity. 

I very much enjoyed this brief game. I really loved your design for this Lara like character :)

And did you make this game on your own custom engine?

Sorry I'm just going by how long it's been since the last update and what a user said in a youtube EFPSE video. This is how bullshit gets spread and I apologize. I still hope it becomes open source though with both Clark and JessicoChan planning on making new engines in the future. 

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H JessicoChan. Your Easy First Person Shooter Editor is becoming even more popular and unfortunately Clark is no longer developing it. Could you please give Clark permission to make it open source? Your legacy will be even greater and it will help a lot of developers who are running into strict limits with it.